Software Art

Mauro Ceolin: Ethnography Of The Imaginary

Mauro Ceolin, present in September and October to Triennale Bovisa in Milan with his exhibition Contemporary Naturalism, VIVENDI - da Lassie ai Pokemon, made of hybridization his trademark. In fact, at the base of his work lies an analytic attitude, reason to study and ultimate goal at the same time. His methods of research lie on the border between a large body of disciplines ranging from sociology to biology, anthropology to chemistry, from science of materials to neuroscience. Before such a wide arsenal of options it would be practically impossible to give some answers to the first question, but the artist's extraordinary coherence of work comes to our aid.... READ MORE...

Offf 2011. Year Zero, In Which Sense?

OFFF, the international festival for web design, graphic animation and post-digital culture, is back to Barcelona. It is not back because it has not reached its goals during its three years abroad, like Ivˆn de la Nuez, director of the the Department of Cultural Activities of the CCCB Center of Contemporary Culture , wants to point out. To claim the authorship of such a successful event is perfectly comprehensible, but it is also coherent with the politics of a city which tends always more to be a brand of industrial culture, disadvantaging in many cases the minor artistic trends, even if they are significant and committed.... READ MORE...

Shoot Me From Linz To Venice. “videoludica” And The Italian Game Art

Game Art, i.e. contemporary art inspired by videogames. It could be an artistic modification of an existing commercial videogame or a completely new artistic game (an Artgame), but it can also be a more traditional art forms like painting, photography, video or performance. Common for Game Art is that the aesthetic, the technique and culture from the videogame world has been essential when the art work was created or exhibited to the public.... READ MORE...

Manuel Lima. Mapping The Information Space

In the contemporary media scenario always more information is produced, managed and shared through digital channels, with the consequent production of a huge quantity of data which end up piling up and stratifying in the enormous container which is the Net. To trace tracks, outlines allowing to enhance - in between art and science - trends, connections or configurations within this digital chaos, is today one of the main aims of Information Visualization, and that of Manuel Lima - interaction designer, architect and researcher - is one of the most authoritative voices in the present-day research scenario on this theme. Member of the Royal Society of Arts, he was named by Creativity Magazine 'among the 50 most influential and creative minds of 2009'.... READ MORE...

Voluptuous Data. Matias Del Campo And Span Architects

Talking about design and architecture with Matias Del Campo (SPAN Architects, with Sandra Manninger) opens the mind toward an unexpected miscellanea of technology and romanticism. It clarifies that the work of those that, like SPAN, are developing new paradigms in material production through architecture act in a world where the combination of technology and sensibility has yet to be questioned and investigated. As Del Campo himself states, in this field we have just scratched the surface: everything still has to be imagined, discovered and defined.... READ MORE...

SPAN Exhibition Formations

Architects Matias del Campo and Sandra Manninger, former recipients of MAK-Schindler Scholarships for the Artists and Architects-in-Residence Program in Los Angeles, teamed up in 2003 to found the Viennese studio SPAN, which designed the Austrian pavilion for Expo 2010 in Shanghai together with Zeytinoglu ZT.... READ MORE...

Master of Fine Arts in creative media

The Master of Fine Arts in Creative Media (MFACM) emphasizes the integration of art, culture and technology. As an internationally recognized terminal degree in the creative arts, the MFACM provides intensive and advanced training in digital animation, film/video production, interactive media and new media art. A cutting edge art programme with a global vision, the MFACM is a hub and a laboratory for creative exchanges and professional collaboration regionally as well as internationally... READ MORE...

Multisensory Space. Interview With Sonia Cillari

We are obviously talking about Sonia Cillari, original artist carrying on by long time a personal and coherent project, by offering to the public a way to enter, feel and live her work with body and soul. Awarded with a Honorable Mention at 2007 Prix Ars Electronica, Interactive Art, she is today a professor at Frank Mohr Institute, IME Interactive Media Environment Department, and she is part of Optofonica Laboratory for Immersive ArtScience based in Amsterdam.... READ MORE...

Aim, Fire, Poetry! Jason Nelson And The New Literature

The Australian digital artist and poet Jason Nelson also creates his own poetry videogames. He has made a trilogy with name as: Game, Game, Game And Again Game, I made this. You play this. We are Enemies and Evidence of everything exploding. The videogame poems are based on traditional platforms games in which Nelson combines text, pictures and sound from the different sources from the Internet.... READ MORE...

Janez Jansa: Signature

Janez Janša, Janez Janša and Janez Janša tackle collectively the issue of the politics of painting for the first time. The project Signature consists of twenty-seven paintings, which were commissioned by the Janšas and painted by the artist Viktor Bernik.... READ MORE...

Language Code

An exhibition about computer code, contemporary narratives, digital art, minimalism and conceptual art. It is exploring the different discourses in the social science (politics, programming or music) to understand the evolution of language, from Wittgenstein to Casey Reas.... READ MORE...

Source Code

The Phoenix Institute of Contemporary Art (phICA), Ted Decker, and Modified Arts collaborate on phICA's inaugural exhibition to present Source Code, an exhibition reintroducing Jon Haddock's Isometric Screenshots to Phoenix after ten years of extensive exhibition nationwide.... READ MORE...

Freedom of creation Kickstarter

Freedom Of Creation, Dutch design editor and pioneer in 3D printing, and FreshFiber, electronics accessories brand, are inviting visionary people, design addicts and pioneers to help fund the world's first online customization tool for 3D products. On www.kickstarter.com, everybody believing in the future of mass-customization, a true potential of 3D printing, can contribute, with low or big budgets, to this ambitious and futuristic project. Deadline for pledging is 27 February 2011.... READ MORE...