Software Art

Pure Data Dio Error Bang

Nasce a Roma la prima Comunita' italiana di utilizzatori di Pure Data, ambiente open source per la creazione musicale e multimediale in tempo reale, organizzando un'iniziativa di tre giorni che mira a coinvolgere tutti i musicisti, artisti, videomaker, dj, creativi,ma anche semplicemente curiosi della tecnologia, attorno all'interesse per la sperimentazione software e la creazione dei propri strumenti creativi.... READ MORE...

Maria Roussou, Immersive Interactive Experience

Maria Roussou worked for years (1993 - 1997) at the CAVE of Electronic Visualization Laboratory in Chicago . From 1998 till 2002 she directed the Virtual Reality Department of the Foundation of the Hellenic World in Athene. She cooperated with several museums, such as the Minneapolis Walker Art Center , where she was in charge of online art education. She studied Electronic Media and Electrical Engineering & Computer Science at Illinois University in Chicago , she is PhD in Computer Science at London University and teaches New Technologies & Museums for Master of Arts program in Museum Studies at Athene University .... READ MORE...

Digital Aesthetic 2

Digital Aesthetic 2 is a multi-venue exhibition, conference and website organised by the Harris Museum and Art Gallery and Dr. Chris Meigh-Andrews at the Electronic and Digital Art Unit at the University of Central Lancashire, both in Preston.... READ MORE...

Pixelache 2007

Pixelache is a festival of electronic art and subcultures. Pixelache presents projects experimenting with media and technology from a broad range of disciplines: artists, engineers, designers, researchers and architects. Pixelache focuses especially in presenting activities of various international grassroot networks and communities such as the VJ community, media activists, the open source community and the demoscene.... READ MORE...

Marius Watz: Code, Art & Aesthetic

He is programmer, graphic, vj and experimenter. He is hedonist of the visual environment, lover of colours and organic forms. Editor of the Generator.x project (between conference, exhibitions and live concert) maybe the most known and qualified platform for the diffusion of the generation art and the sharing of the knowledge tied to the open source processing code and of Code & Form one of the most important resources for whom is interested in the computational aesthetic... READ MORE...

Reflections About Gameart

John & Levi  una di quelle case editrici da tenere d'occhio; l'editore milanese, che giˆ aveva pubblicato la monografia sull'artista Mauro Ceolin, si ripresenta infatti nelle librerie con GameScenes. Art in the Age of Videogames, un'ambiziosa e altrettanto riuscita carrellata sulla 'Game Art', un termine atto a designare il lavoro di una serie di artisti che si trovano a confrontarsi con il videogioco.... READ MORE...

Nuovi Media E Museo: Un Caso Italiano?

Dal 16 dicembre 2006 al 16 gennaio 2007, il Casoria Contemporary Art Museum ha proposto una colossale mostra itinerante progettata e curata da Agricola de Cologne e da Antonio Manfredi. Ma il piccolo e intraprendente museo napoletano non si  fermato l', accogliendo questa ampia scelta di opere - 260 opere multimediali, audio, video e fotografiche pi 100 testi di scrittura creativa e poesia visiva, per un totale di 360 artisti - nella sua collezione permanente. ... READ MORE...

Piemonte Share Festival

Piemonte Share Festival, in its 3rd year, the Festival will host an exhibition, conferences, meetings, round tables, workshops and live performances. The event will be the size of a soft-rave (a lite version of a rave) or collective party where the magic of the moment creates an atmosphere of festivity and fun, creative exchange and different types of involvement with the audience: artistic, recreational, dance, cultural and up-beat. All admission to the Festival is totally free and the conferences will be both in Italian and English.... READ MORE...

Imaging Place SL

"Imaging Place," is a place-based, virtual reality art project. It takes the form of a user navigated, interactive computer program that combines panoramic photography, digital video, and three-dimensional technologies to investigate and document situations where the forces of globalization are impacting the lives of individuals in local communities.... READ MORE...

[the]xxxxx[reader]

xxxxx proposes a radical, new space for artistic exploration, with essential contributions from a diverse range of artists, theorists, and scientists. Combining intense background material, code listings, screenshots, new translation, [the] xxxxx [reader] functions as both guide and manifesto for a thought movement which is radically opposed to entropic contemporary economies.... READ MORE...

Top-banana, Indie Games Remix

Una volta i videogiochi nascevano nei garage, dalle brillanti menti di sviluppatori-demiurghi che, soli o in piccoli gruppi, infondevano vita alle loro creazioni digitali. Da oltre un decennio, le produzioni videoludiche destinate a varcare la porta dei negozi vengono concepite da enormi team di professionisti altamente specializzati: game designer, programmatori, modellatori tridimensionali, animatori, compositori, beta tester ecc... READ MORE...

Peam 2006

Dal 6 al 10 dicembre prossimi si svolgerà la quarta edizione del Pescara Electronic Artists Meeting, una delle più importanti manifestazioni italiane dedicate all’arte elettronico/digitale contemporanea.... READ MORE...

Interfaces of Imagination

Since its inception, the video game has been preoccupied with presenting the world how players would like the world. From the arcade games of the 1980's to the societal metaphors of contemporary gaming, video games have remained an agent of fantasy and imagination.... READ MORE...