Software Art

Aaajiao’s Software. Data Matter Conversion

Xu Wenkai, who uses the name Aaajiao in most exhibition and other public contexts, was born in Xi'an in 1984 and currently resides in Shanghai. His name is widely known within both art and tech circles in China, though mostly for his efforts at organizing and sharing information rather than as an artist per se. New media artist and computer visual programmer, he created in 2003 the online sound art platform: cornersound.com and in 2006 the english version of the we-make-money-not-art blog We Need Money Not Art. Without forgetting his collaborations with the Dorkbot network and with the 3S Media Center, center for academic research in art, media and technologies.... READ MORE...

Generative Practice. The State Of The Art

Generative art is often misunderstood and mischaracterized, but it has always played an important role in digital aesthetics. The following is a conversation about the state of generative art with three generative artists and theorists, Leonardo Solaas, Marius Watz, and Mitchell Whitelaw and the author. Is there a generative aethetics which can be separate from the generative process?... READ MORE...

Informational Realism. Quantum Bit In The Cyber Space

It may very well be said that information is the irreducible kernel from which everything else flows, hence the question why nature appears quantized is simply a consequence of the fact that information itself is quantized by necessity. (p.3) Anton Zeilinger, Why the Quantum? It from Bit? A Participatory Universe?, (The Global Spiral, Metanexus Online, March 25, 2002).... READ MORE...
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Scott Snibbe: Gravilux

Gravilux is a work of interactive software art for the iPhone and iPad. With each touch in Gravilux, you exert a gravitational pull on a world of simulated stars. Though inspired by Newton's equations for gravity, Gravilux doesn't follow our universe's laws.... READ MORE...

OFFF 10th Anniversary

After Barcelona, New York, Lisbon and Oeiras, we are glad to announce that OFFF'10 will take place in Paris, France, on the 24, 25 and 26th of june 2010. A very special city for a very special occasion. It's been ten years in the vanguard of the avant-garde. 120 months redefining post-digital creation. 3.650 days discovering amazing artists. 87.600 hours learning new ways of expressing human feelings. 5,256.000 minutes of breathtaking experiences. 315,360.000 seconds dreaming on RGB. We lost the count on cofee cups, cigarrettes, bad sleeping, the sweat and the tears -no blood, fortunately- long time ago.... READ MORE...

Ape-X: Andre Sier Solo Exhibition

Andre Sier works as an intermedia artist and a programmer. He is educated in philosophy, painting and sculpture. He creates objects, which need application of audiovisual programming languages. While creating them, he cooperates with visual artists, performers and musicians. He has been teaching audiovisual programming and organizing workshops since 2002.... READ MORE...

Chora Platonica And Digital Matrix

As can be seen in Plato's Timaeus, space plays a significant role in cosmology. Alongside Models/Ideals and their imitations, Plato uses Χώρα (Chôra), that is, an invisible and formless receptacle... of all becoming' where Forms are materialised, in a sense close to space (1). Despite the hermeneutic difficulties in fully defining it, Chora has set the foundations of the concept of spatiality, place and placing, while the influence of Plato's cosmology is evident even in contemporary science.... READ MORE...
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Maxim Zhestkov: As In A Dream

Precocious Maxim Zhestkov, 22-year-old director, video artist, motion and graphics designer, creates the spaces of his dreams and fantasies. One of Maxim's practices is to browse through hundreds of pages on Wikipedia in search of inspiration from all different fields - nature, design, fashion, architecture, abstract painting, high technology, space... READ MORE...

Lev Manovich: Software Culture. The Common Grammar Of Media

Professor of New Media Art at the University of California, both artist and graphic designer, Lev Manovich does not need further presentation. His first book 'The language of New Media' (it came out in Italy in 2002 in the Olivares Edition) was one of the main reference points for many theorists, artists, communicators and designers, that were already well settled down in the 'new technology' sector. Ten years later, thanks to the digital diffusion, grammar was already consolidated in the capitalism era and Lev Manovich decided to analyze and study that which today is seen as our 'interface with the world'(1): software.... READ MORE...

Aaron Koblin: Aesthetic Evolution Of Data Visualization

A couple of years ago Lev Manovich, famous guru of new media, was introducing the concept of Information Aesthetics, referring to the ways of visualizing emerging information and based on the creativity and alternative representations. On the basis of this concept, quantitive and qualitative data have become the main interest and desire of artists and designers, who have already begun to experiment new techniques and ways to generate shapes and fabulous software... READ MORE...

The Mediagate

The next Friday, April 16th 2010, the exhibition Globalne Ocieplenie / The MediaGate curated by Marco Mancuso and Claudia D'Alonzo for DIGICULT and Michal Brzezinski, will open at Galerie NT / Imaginarium in Lodz.... READ MORE...

process as paradigm

The exhibition Process Becomes Paradigm shows that processes are indeed becoming one of the mayor paradigms and creative strategies in contemporary art. The exhibition confronts us with art that is in continuous flux and execution, that has a life of its own, that grows, changes and decays.... READ MORE...

A Year Of Arts Santa Monica. An Interview To Vicenc Altaio’

The new Arts Santa M˜nica of 2010 in Barcelona began with new stimuli for creativity and discussion. Fresh with new mentalities, a new spirit and new aspirations, Arts Santa M˜nica, an old convent situated on the emblematic Rambla and just a stone's throw from the sea, now passes on to a new stage in its history, which is dedicated to interdisciplinary issues connected to art, science and communication.... READ MORE...

Decode Exhibition. Software Art At Victoria & Albert Museum

When is a work of art a design object? When it has a utilitarian purpose? When it has no purpose but is designed to encapsulate a concept that relates to human experience and attempting to capture something about the essence of our existence? Or when the sign on the gallery wall says so? This was the first question that crossed my mind when I arrived the the Victoria & Albert Museum in London to view the Decode exhibition. The exhibition ran from 8th December 2009 until 11th April 2010... READ MORE...