The international group exhibition Radical Gaming presents a selection of artists who investigate the structures, technologies and aesthetics of a global gaming industry.
Their works are characterised by a particularly unconventional approach to employing the immersion and interaction inherent to video games, whose common narratives and stereotypes they subversively undermine.
This new generation of artists use contemporary game programming technologies to create virtual and augmented reality experiences, immersive environments, interactive stories and multimedia installations. By appropriating the medium for their artistic practice, they create alternative perspectives on identity construction, gender issues and social change. Their refusal to abide by the commercial and recreational logic of video games, sets the scene for their progressive, uncompromising, and thought-provoking works.
While all the international artists participating in the exhibition Radical Gaming have today’s global digital culture in common, they represent a striking variety of cultural backgrounds. Many voices still consider gaming to be a purely recreational and escapist activity. However, the exhibition bears witness to the existence of a gaming production that thwarts this prejudice, as its artists counter both traditional narratives and aesthetic forms by inviting us to immerse ourselves in unusual, provocative and always compelling experiences.
The exhibition is curated by Boris Magrini and it is accompanied by the publication of a comprehensive catalogue that documents the works on view and features current scientific contributions. An extensive programme of events and educational activities is also planned.