The concept of network changed a lot in the last century. In the twenty-first century, when one uses the verb “to network”, the listener foremost imagines a sce... READ MORE...
Most of the times when we speak about a body, we refer to the human body, an organic, material entity. It also refers sometimes to a collection of things or peo... READ MORE...
Initially presented at the IDFA in 2017, Container has now been included in the Venice Biennale competition Venice VR Expanded.
Container’s relevance is given by its capacity to make visible the ‘invisiblised’ bodies of our consumerist society by means of virtual reality... READ MORE...
Premièred at the Venice Biennale 2021 as a competitor for the “Best VR experience” prize, Goliath: Playing with Reality is an English and French production exploring the fragility of reality.... READ MORE...
RE-ANIMATED is an extraordinarily complex virtual world because it invites the audience to experience a sensory insight into another visible space but also to explore the intangible dimension of the artist’s imagination.... READ MORE...
Simon Speiser (1988) is a German multimedia artist. In his practice he develops fictional concepts and idea that merge nature and technology. He took part in se... READ MORE...
Inez de Coo is a video artist, film programmer and curator from Amsterdam. As an artist she has shown at various international galleries, among which Studio Vol... READ MORE...
Moving images and stories appearing and resounding in front of us can be extremely touching, but throughout media history, we have felt the need to go further i... READ MORE...
Even if the association of virtual with digital technology is now immediate, the term virtual is very ancient. It comes from the Latin root vir, referring to st... READ MORE...
As a result of our deepest human desires, throughout media history there is a persistent research to create a feeling of being present somewhere else. From the ... READ MORE...