Game Art

Friction Atlas. A radical topography of public space

With the idea of ​​starting a reflection on the use of public space - which is now increasingly regulated, limited and reduced - since 2014 Paolo Patelli and Giuditta Vendrame, through the project "Friction Atlas" collect, classify and make visible all the laws, rules and devices that regulate the way people move, meet, and gather in public space. Article by Fabiola Fiocco... READ MORE...

“Original Narratives”: The Art Gallery at SIGGRAPH 2018

Every summer, SIGGRAPH conference is held in a different city, to present the highest level of creative technology, and research on the latest techniques of interactive, animation, VR, gaming, and real-time graphics to a global network of practitioners/users, artists and scientists. Since 1981 an Art Gallery has been part of the official program. Kathy Rae Huffman tells us about this year exhibition in Vancouver.... READ MORE...

Ian Cheng populates Serpentine Gallery with artificial life

The Serpentine Gallery is hosting first solo UK exhibition of artist Ian Cheng where visitors will have their first encounter with a sentient artwork. Cheng's work explores mutation, the history of human consciousness and our capacity to relate to change. Drawing on principles of video game design, and cognitive science, he develops live simulations and virtual ecosystems that self-evolve without authorial intent.... READ MORE...