Game Art

Friction Atlas. A radical topography of public space

With the idea of ​​starting a reflection on the use of public space - which is now increasingly regulated, limited and reduced - since 2014 Paolo Patelli and Giuditta Vendrame, through the project "Friction Atlas" collect, classify and make visible all the laws, rules and devices that regulate the way people move, meet, and gather in public space. Article by Fabiola Fiocco... READ MORE...

“Original Narratives”: The Art Gallery at SIGGRAPH 2018

Every summer, SIGGRAPH conference is held in a different city, to present the highest level of creative technology, and research on the latest techniques of interactive, animation, VR, gaming, and real-time graphics to a global network of practitioners/users, artists and scientists. Since 1981 an Art Gallery has been part of the official program. Kathy Rae Huffman tells us about this year exhibition in Vancouver.... READ MORE...

Ian Cheng populates Serpentine Gallery with artificial life

The Serpentine Gallery is hosting first solo UK exhibition of artist Ian Cheng where visitors will have their first encounter with a sentient artwork. Cheng's work explores mutation, the history of human consciousness and our capacity to relate to change. Drawing on principles of video game design, and cognitive science, he develops live simulations and virtual ecosystems that self-evolve without authorial intent.... READ MORE...
AppArtAward: apps, creativity, art, new technologies

AppArtAward 2017 Open Call | Deadline 7/05/2017

The ZKM | Center for Art and Media Karlsruhe, CyberForum and their partners look for the best artworks in app format to celebrate the 7th AppArtAward anniversary. The AppArtAward honors apps that represent advanced artistic applications. Besides artistic aspects, the creative integration as well as the use of options offered by new technologies is important. Apply for the categories of Game Art, Sound Art and AppARTivism until May 7, 2017... READ MORE...

In and Out of Art History: The Video Games Conundrum | Deadline: 23/042017

The Leonardo Electronic Almanac (The MIT Press) is inviting proposals from academics, art historians, video game theorists and practitioners, for an issue examining video games in relationship to and within art history. The issue aims to locate and investigate questions such as: Can we identify moments when art history and the history of video games are bound together? Can video games challenge now canonized and hegemonic discourses within art history?... READ MORE...