DigiMag

The Suicide Irony. Seppuko And Web 2.0 Suicidemachine

Talk about suicide has has hardly ever been a simple thing, and that is especially nowadays. It is a dodgy, slippery ground. it might be tolerated wether it is tackled pivoting the speech on a medical-psychoanalitical attitude, since it allows to remain in a detached, scientific standpoint. Yet it becomes extremely likely to upset many people's sensitivity, if one tries to relate the subject to contemporary thought and politics... READ MORE...

Tortuous Visions Of Lu Yang. The Bioart In China

New media art in greater China, when it is present, tends toward the conservative: re-engineered video games, simplistically interactive video installations, and sound art are the norm. In a few corners, however, a new wave of artists is pushing this envelope and developing new strains of practice based particularly around the complementary poles of aesthetic coding and, most intriguingly, biological matter.... READ MORE...

Body, Cyborg, Robot In Lugano. Interaction Between Mechanical & Organic

Primary and basic technology become works of art capable of playing with our passion for machinary and technology, a form of "pain" that we feel with and through our bodies. Simplicity is at the heart of Macchina Inutile (Useless Machine), an almost inconsistent assembly of delicate stems and coloured metal pieces built on to a spinning structure that slowly speeds down... READ MORE...

Andy Deck And The Net Art: The Licence To Be An Artist

Andy C. Deck, net artist and pioneer of conceptual art on the net, has been active for more than a decade and is not a character that needs a lot of introduction. A New Yorker, Andy Deck got his degree in English Literature at the University of Michigan, studied in Paris at the École Nationale Supérieure des Arts Décoratifs and in 1993 he obtained his MFA in Computer Art at the School of Visual Art in New York, where he is now a professor, as well as teaching Media Design & Theory at the Sarah Lawrence College in New York and at New York University.... READ MORE...

Absence/presence. (im)possible Images By Moira Ricci

The greeks often confronted death in a shy way. Whatever they had in front of them was in their past. That is how I have lived my life, not retracing my own life but the life of a person that I had loved. (1). This is how Roland Barthes describes in La camera chiara the moment of his mothers death, who, looking through the pictures of his mother throughout the years, tries to meet her again, to find her in some way. This is how Moira Ricci proceeded, she later confirmed that she had been inspired by Barthes, which is obvious in her most famous project called 20,12,53-10,08,04 (2) produced after her mother's sudden death.... READ MORE...

Delete: The Virtue Of Oblivion. An Interview To Viktor Mayer-schonberger

In our digital era we have a large number of technologic devices at our disposal, that allow us to store informations about ourselves, and fulfills our greets ambition as human beings: a perfect, or rather quasi-perfect memory. This being consequentially followed by a deep turnover between the mechanisms of memory and oblivion: in analog media era, the action of forgetting is a natural biological process; to memorize, on the other hand, was more difficult and had certain costs. In contemporary digital society remembrance is a default operation, while forgetting has instead become a longer and more difficult process.... READ MORE...

Hypersurface And Mediafacade. Urban Screen And Nu Former

Lev Manovich once said that the deep change which is affecting culture in the era of computerized media revolution also concerns space and its representation and organization systems. Space becomes a media itself: Just like all other media - audio, video, images and text - nowadays space can be transmitted, stored and recovered in a snapshot. Space can be squeezed, re-formatted, changed into a flow, filtered, computerized, programmed and interactively managed (L. Manovich, Il linguaggio dei nuovi media)... READ MORE...

The Research Of Knifeandwork. In Between Technology And Partecipation

Even if the Knifeandfork were not raised in Los Angeles (Brian House is from Denver and based in NY, Sue Huang currently lives in LA but was born in Saudi Arabia) their art seems to me quintessential to such odd place. They designed an user-oriented fictional narrative inspired to Kurosawa's film Rashomoon based on the algorithm of the /Prisoner's Dilemma /game theory model (5 'til 12, 2006); transformed a contemporary art museum in a golf club (Emptiness is Form (golf and donuts) at MOCA, 2009), and staged a public continuous reenactment of the infamous Maradona's goal that leaded Argentina to victory at the 1986 World Cup (Trying the Hand of God, 2009).... READ MORE...

Videostories And Videogames. Federico Solmi And His Douche Bag City

Game Over. If Federico Solmi's work was characterized by an ironic destruction of myths and (anti)heroes, and the violence of his narration faded into laughter, with his latest exhibit, From Uterus to Grave with no Happy Ending, and video installation Douche Bag City, his satire becomes more bitter and deals with a highly topical theme - as always-- and with a very personal style.... READ MORE...

Mindful Technologies. Aware Objects And Eco-visualizations

Visual voltage is the travelling exhibition promoted by the Swedish Institute and the Interactive Institute whose Berlin version Visual Voltage Amplified had its opening on January 7th at the Felleshuset, one of the buildings of Scandinavian Embassies complex in Berlin.. The exhibition, supervised by Susanne Jaschko shows projects, concepts, and experimental works from artists and designers who critically deal with of energy production and consumption in an age of global sensibility to the environmental issues.... READ MORE...

Acoustics And Serendipity. An Interview With Jose’ Manuel Berenguer

We had the pleasure and honour of going to meet José Manuel Berenguer in his home. José Manuel Berenguer is a key figure in the electro-acoustic experimental scene in Spain. A polyvalent artist, with a rich CV of experiences in various fields, and also co-director of the Orquestra del Caos, he is a likable man, open to dialogue and of enormous cultural knowledge. You could listen to him talk for hours without lowering your level of concentration. His professional and artistic journey is fascinating.... READ MORE...

Art Tech Media 2009. Sci-fi Journey Between Science & Culture

After a year of intense activity, including Espacio Enter in Tenerife in September, the European Congress at the Guggenheim in Bilbao in October, the continuation of project emc27 and the preparation of an experimental research centre also in Tenerife, and some other art projects in progress (not least the forthcoming further edition of the Nomadas project), the tireless Montse Arbelo and Joseba Franco concluded their 2009 with panache in Barcelona with the II International Art Tech Media Congress.... READ MORE...

Journalism Is A Process, Not A Product. An Interview With David Cohn From Spot.us

American Journalist, 27 years old, David Cohn started off as a freelance writing also for Wired, Seed Magazine, Columbia Journalism Preview. As editor at newassignment.net he took care of a project focused on citizen journalism. He organizes, on account of Buzzmachine.com, his first Networked Journalism Summit which had the purpose of gathering all the best practices and professionals of online journalism. He also worked for Broowaha, wide network of citizen journalism and now he works in Oakland, near San Francisco.... READ MORE...

Connectivism & Open Education. Education Of The Future

A property of one entity must lead to or become a property of another entity in order for them to be considered connected; the knowledge that results from such connections is connective knowledge'. This is the epistemological principle of connectivism about which George Siemens - connectivist theorist at the Manitoba University - talks about in his book titled Knowing Knowledge (Knowing Knowledge - George Siemens, 2006)... READ MORE...