Interviews

Audiovisual Parameters. Paul Prudence’s “natural” Structures

Paul Prudence, real-time visual performer, works with procedural systems by exploring structures, graphic and generative potentialities of audiovisual systems. He is extraordinary, educated, intelligent, open-minded and capable of living in more worlds simultaneously, from the live-based media to the graphic art world, keeping his eyes always open wide on forms and composition rules, things that are not so easy to find in the turmoil of modern digital creativity. He is one of those hybrid figures standing on the edge of art and design who are now resorting to data visualization in order to describe, at the crossroads of art and algorithms, the storm of information surrounding us. The results are often unexpected.... READ MORE...

Vaghe Stelle: Synths, Stars, Memories

Hopefully, we all agree on something: from time to time the electronic music scene in Italy produces really original, internationally relevant, projects - while the pop and the rock ones have never achieved anything similar. From Alexander Robotnik to the We Love, from Lory D to Marco Passarani, wherever in the world some interest arises in quality music produced by Italians, it's via synthetic beats. One of the latest example is Vaghe Stelle... READ MORE...

Zimoun & Leerraum [ ]. Sound Organisms In Evolution

The Swiss artist Zimoun claims he is an autodidact. During the following interview he will make clear he didn't study art and he doesn't have a solid background at his disposal, and least of all he never thought about confronting himself with other artistic or vanguard movements which came before him. As this article is trying to focus on, he is one the most interesting and visionary artist of our time. In the sound art international panorama, he is one of a kind for his research on the expressive potentialities of analogical (mechanical) sound in relation to the space, as well as for his aesthetical analysis on a possible visual translation of the sound mechanism implied by his works.... READ MORE...

Oliviero Ponte Di Pino. Ateatro.it: Dieci Anni Di Webmagazine

Il progetto Ateatro nasce il 14_01_2001, Wikipedia nasce il 15_01_2001. In principio era il blog (alla fine degli anni '90, la parola ancora non si usava) e si chiamava www.olivieropdp.it, archivio personale di testi, frutto di oltre vent'anni di attivitˆ culturale di Oliviero Ponte di Pino - uno dei critici di punta della scena contemporanea - digitalizzati e riversati online (in pagine html statiche), poi via via arricchito di nuovi materiali d'attualitˆ.... READ MORE...

The Fine Art Of Glitches. Cheats And Errors

When a new generation of artists looks at Marcel Duchamp famous painting Nude Descending a Staircase, No. 2 from 1912 will they then say: Whoa, look an early example of glitch art! When Duchamp made his painting he left the traces from the person going done the stairs on the canvas. A similar visual effect could be experienced when you have a corrupt graphic card which is not erasing the traces from the moving object on the screen.... READ MORE...

The Perturbing Image. Interview With Francesca Fini

Francesca Fini is an image-woman: she creates (moving, static, real and synthetic) images; she is an art performer and filmmaker, interaction designer and (hyper) graphic dealing with every kind of hybridizations and contaminations. During her life she has been trying her hand at several media. Her first work was the autobiographical novel 'Thus Spoke Mickey Mouse' (1996), then she began to work in the fields of cinema and TV.... READ MORE...

Gob Squad. Neverending Live Cinema

On their website, just after the welcome messages, it says: Gob Squad make performances, videos, installations and weird happenings, mixing performance, theater, film and real life. Apart from the huge variety of artistic practices mentioned, the focus rests immediately on the weird. The term, difficult to translate alludes to different meanings such as strange, eccentric or curious. Indeed, after having had the opportunity to take part in a work of the Anglo-German group, it becomes much easier to understand the reason for that adjective.... READ MORE...

The Rules Of Improvisation. Ruth Barberan And The Catalan Scenario

Maybe not everybody knows that Barcelona and Catalonia in general, more than everywhere else in Europe, is hosting a rich panorama of improvisers, forced to play a secondary role and work in very little amounts of time. Among them we chose to interview Ruth Barberˆn, for she is a clear example of musician with a academic education passed to research, and she is involved in the organization of little events and concerts contributing to enrich scenarios and ideas of local sound and music experimentation. We chose her because she is a woman, but it is better not to say it loud for she does not like discrimination, no matter if even good one, although she admits the need of filling a still existing gap.... READ MORE...

Memefest: Oliver Vodeb. Critical And Radical Comunication

In a world where communication is more and more rapid and pervasive, we constantly show a deficit of interpretative tools that allow us to really understand this complexity and to interact with it. Many of the institutions traditionally delegated to the production of such tools have gradually shown their inadequacy, crystallizing in purely aesthetic logics and marrying an idea of creativity as a gesture included in itself, which is born and consequently develops independently of the rest in a sort of perfect and pure emptiness.... READ MORE...

Pain Is Not The Game. Virtual And Real In Videogame Art

When the German artists Volker Morawe and Tilman Reiff were young they used to play games that deal with punishment in some ways. The most popular was probably Folter-Mau-Mau Tilma Reiff explains. A simple card game where the looser would be punished according to the cards that remains in his hand. We remembered the special tension that arose from the threat of possible punishment and the excitement that came with it. The relief if you came away unpunished. It simply adds a lot of feelings to the experience.... READ MORE...

The Machine That Makes Art. Form+code In Art, Design And Architecture

A perfect candidate for this role is FORM + CODE, a book by Casey Reas, Chandler McWilliams and LUST, recently published by Princeton Architectural Press. Contents are clearly expressed through an historical overview on the code development in electronic art, and in some of its conceptual art natural language programming forerunners(based on instructions series set up not for the machines but for the public). The graphic layout is a well-kept and an inseparable part of the publishing project, including a selection of pieces of work and breathtaking images (at a very reasonable price, it must be said).... READ MORE...

The Lost Cemetery Of Images.a Conversation With Carlos Casas

The use of archive material is a tendency which has established itself in the last few years as a common practice in audiovisual contaminations. It is an ongoing search which paves the road to countless approaches to the work, as well as involving the individuality of the artist in the reprocessing of traces and memories in an imagination which is set on the present. With Cemetery (Archive Works), inaugurated on 28 October and ongoing until 14 January at the Marslleria in Milan, Carlos Casas steps onto this path at its edges, balancing between visual anthropology and rethinking images as a form of trans-cultural memory.... READ MORE...

Tv/arts/tv – Beyond The Screen! An Interview To Valentina Valentini

The combination is hot, at first sight. In the exhibition at Arts Santa Monica in Barcelona - in this beginning of autumn 2010 - we think, reflect and make questions on the convoluted and controversial relationship between Art and TV. TV / ARTS / TV is a multi-directional path that starts from the '60s and ends to the present day: works that are now part of art history and current trials of young artists / researchers straddling art and new technologies, give life to a project that provides multiple points of view concerning TV medium... READ MORE...

Gillo Dorfles. Aesthetics, Electronics And Textuality

Artist, designer, art critic and philosopher; Gillo Dorfles shows to be an indeed versatile figure, who binds his own name to the commitment of constantly explore and analyze aesthetic and cultural phenomena. Achieving to become interpreter and witness of the developing dialectics between artistic expressions and industrial production, Dorfles has been nurturing leading edge groups and movements, the most well-known of which are the MAC- Movimento di Arte Concreta (the Concrete Art Movement) , founded in Milan in 1948 together with Atanasio Soldati, Bruno Munari e Gianni Monnet, the aim being to promote a type of abstractionism freed from any process of mimesis - and the ADI (Industrial Design Association), the creation of which will see Dorfles himself as protagonist, 12 years later.... READ MORE...

Susa Pop: Connecting Cities. New Formats Of Urban Communication

In September and October 2010 the first edition of MFFE (Media Facade Festival) began, a European pilot project featuring the participation of different digital artists and designers. The festival is organised by the Berlin Public Art Lab, in collaboration with the artistic centers of other six European cities: Liverpool, Brussels, Helsinki, Linz, Madrid and Budapest.... READ MORE...

Urban Space And Moltitude. Achim Wollscheid’s Work

German artist Achim Wollscheid's work investigates the possibilities of sound as a social interactive medium. Since the early 80s he and his collaborators Ralf Wehowsky, Stefan Schmidt and Charlie Steiger have been working on experiments linked to the use of tape cassettes and LP records, which have been exchanged and distributed among artists all over Europe, United States and Australia.... READ MORE...