Software Art

Press In Second Life

A Toyota parked in front of Wired's head office, here you are an image which pretty well summarise what is going on in Second Life. Companies start to arrive, as well as the press. The interest of the international press was in fact shocked recently by the Second Life phenomenon, which has overtaken the 1.000.000 residents in October and which is starting to be seen as a tool which is changing the way of thinking the Web, instead of being a simple game... READ MORE...

Gamescenes/Gamescapes

GameScenes.Art in the Age of Videogames is the first volume entirely dedicated to Game Art. Edited by Matteo Bittanti and Domenico Quaranta, GameScenes provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.... READ MORE...

Austrian Abstract

The exhibition presents 27 Austrian-based artists dealing with abstraction in different styles and media. The show is divided into three, interrelated sections: an exhibition hall featuring a 'classical' compilation of paintings, photographs and installations; a cinema showing digital videos; and a lounge hosting a variety of computer-based works. ... READ MORE...

Medi@terra

What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies.... READ MORE...

8 BIT

8 BIT is a hybrid documentary examining the influence of video games on contemporary culture. A melange of a rocumentary, art expose and a culture-critical investigation... READ MORE...

Piksel 06

70 participants from 20 countries gather in Bergen for 4 days of exchanging art, code and ideas based on practical implementations of free culture. Piksel is an annual event for artists and developers working with free and open source audiovisual software.... READ MORE...

Mine 06

Once again you can expect an untraditional art experience when the digital network one/o exhibits digital art In Plato’s Cave – for this occasion placed in Thingbaek Limestone Mines near Rebild in Denmark.... READ MORE...

Interferenze 2006

Inteferenze confirms, with this IV edition, its own double soul between digital provoking and traditional call: digital arts and art of the hearth, sonic vanguards and territory values. Interferenze tears down the boundaris between technological, urbanized, inorganic world and archaic, natural and organic one... READ MORE...