Interaction

Urban Escapism – Part 1. The Thousand Lights Of Tokyo’s Streets

Toshio Iwai, born in Japan in 1962, has been internationally defined as a new-media artist. In the following pages, I will address one of his experiments, Sound-Lens , which he made in 2001, when he was 39. Following this piece, a couple of Japanese contemporary authors are offering a totally new point of view of Tokyo through the everyday's unseen: Iwai is one of these explorers.... READ MORE...

New Media Art In Japan. Hideaki Ogawa And The Device Art

Hideaki Ogawa, graduated with a doctorate degree from the prestigious KEIO University of Tokyo, teacher in the Interface Culture degree program at the Linz Universit, co-founder and artistic director of the Studio h.o. in Tokyo, researcher at Ars Electronica Future Lab and member of the Device Art movent s in my opinion of those authors who represent the emblematic dualism which Sumitomo Fumihiko talked about earleir.... READ MORE...

Sparkle Labs. The Sparkle Of Creation

In this scenario new actors are embodying the sharing of knowledge as a full time occupation and thousands of new followers are thrilled by interactive electronics. One of these actors is worth highlighting is called Sparkle Lab, a duo of designer and teacher, Amy Parness e Ariel Churi, based in New York City. Sparkel Lab, born some years ago, is a special mix of art, craft, science and cuteness enabling the disclosure of the little engineers hiding inside all of us. Pastel colors, iced icons make us easily forget we are dealing with circuits, leds, electric threads and suddenly we learn the basis of electronics.... READ MORE...

Multisensory Space. Interview With Sonia Cillari

We are obviously talking about Sonia Cillari, original artist carrying on by long time a personal and coherent project, by offering to the public a way to enter, feel and live her work with body and soul. Awarded with a Honorable Mention at 2007 Prix Ars Electronica, Interactive Art, she is today a professor at Frank Mohr Institute, IME Interactive Media Environment Department, and she is part of Optofonica Laboratory for Immersive ArtScience based in Amsterdam.... READ MORE...

Colorito. An Interactive Renaissance Of Coulour

All at once, in the irregular Italian digital scenario, an interesting exhibition has appeared. It just ended on the 11th November 2010 in an unsuspectable location, Palazzo Medici Riccardi in Florence. Its title is Colorito: an interactive renaissance of colour, curated by Luca Farulli (Accademia delle Belle Arti, Venice), Andruid Kerne (Interface Ecology Lab/Texas A&M University) and Frank Nack (ISLA/University of Amsterdam) who proposed a mix of traditional names of digital art and young artists, linked by their interest for colour. This exhibition was organized for the first time in Italy the last 25-29th October 2010, during the ACM Multimedia 2010 international conference (the worldwide premier multimedia conference organized by the Association for Computing Machinery). The event was coordinated by Professor Alberto del Bimbo, University of Florence, and Professor Shih Fu Chang, Columbia University, New York.... READ MORE...

Interruptive Site-specificity In Contemporary Digital Art

This article presents an investigation into the ways through which the notion of interruptive site-specificity is manifested and explored in digital art. This investigation is carried out through tracing early influential shifts in how artists have been working with site-specific virtual environments. Myron Krueger's Glowflow (1969) and Jeffrey Shaw's Virtual Museum (1991) are discussed as the relevant representative cases.... READ MORE...

Antonio Barrese. Mutation, Imagine, Dimension

Amongst the several protagonists of that unique period, the MID Group, founded in 1964 in Milan by Antonio Barrese, Alfonso Grassi, Gianfranco Laminarca and Alberto Marangoni, whose activity came to an end in 1992, represented one of the most important groups of that wonderful period. It was the first in Italy to expand its field of research beyond the narrow disciplinary borders of art. It worked between technological research and educational intent and conceived visual communication as a language including the most various expression forms: film, graphics, environment, object, architecture, photography.... READ MORE...

Vns By David Rokeby. Seeking For An Harmonics Of Interaction

When aboarding the subject of interactive sound installation it is natural to turn to David Rokeby's work (1960, Tillsonburg, Ontario). If one thinks back to the line of research that was based upon the Sound Sculpture study in order to find a definition for Sound Art, knowledge of Rokeby's Very Nervous System (1986-1990) and his theory of harmonics of interaction' is fundamental for an understanding on the relationship between sound, movement, space and technology.... READ MORE...

Ars Electronica 2010. Art And Technology For A Better Future

Talking about an event like Ars Electronica is far from easy, first of all due do its sheer size, Size about the multiplicity of possible activities (attending exhibitions, conferences, laboratories, performances, projections; resting and exchanging views at the meeting points; participating to a variety of parallel activities,), the creative sites whose boundaries fade one into another (video, cinema, dance, music, ininstallations, handcrafting, animation, sustainability, architecture, games, science, medicine, biology and the wide extension of spaces across which the festival is articulated.... READ MORE...

Human Screens. An Interview With Chris O’shea

Chris O'Shea is one of the most popular international graphic and interaction designer, based in London, whose work focuses on the possible interaction mechanisms between man and machine, as well as on the design of artistic works, often by dimension of play and irony, that bring into question our sense perceptions and common experiences of the outside world.... READ MORE...

Interactive Ethology. An Interview With Andre’ Goncalves

This reflection came after a meeting with Andre Goncalves, Portuguese artist (year 1979), skilled in performance and sound, video and interactive installations. The works of Andre, presented in various festivals and in important digital culture centers in the world, have strange names and seem to be the result of experiments and natural, social or technological phenomena analysis. All made with the clever use of Do It Yourself electronics.... READ MORE...

Landscape And Interaction. Matteo Pennese, The Sound Within Space

Systems of interaction between acoustic and electronic music are the base on which the Twentieth century's musical performance developed and grew. It is possible to find live electronic, namely performative, tracks, since the very beginning of experimental-contemporary music. In some cases even some of the very early works of electronic music, as Maderna's Musica su due dimensioni (Music on two dimensions, 1958), are filed among the so-called live-electronic compositions, marking by using this term the performance aspect that used to conciliate the writing for an acoustic instrument with the magnetic tape during the live execution.... READ MORE...

Science And Mind. Mikael Metthey’s Interaction Design

Within the current context of critique and practical artistic activity, predominantly based on now well entrenched mechanisms of expression pivoted on subversion, destruction of rules, rough and direct exposition of the violent attacks against both the artistic and social status quo, French-born 27-year.old interaction designer Mikael Metthey, structures his own critical speech along wider periphrases.... READ MORE...