Interaction

Ars Electronica 2010. Art And Technology For A Better Future

Talking about an event like Ars Electronica is far from easy, first of all due do its sheer size, Size about the multiplicity of possible activities (attending exhibitions, conferences, laboratories, performances, projections; resting and exchanging views at the meeting points; participating to a variety of parallel activities,), the creative sites whose boundaries fade one into another (video, cinema, dance, music, ininstallations, handcrafting, animation, sustainability, architecture, games, science, medicine, biology and the wide extension of spaces across which the festival is articulated.... READ MORE...

Human Screens. An Interview With Chris O’shea

Chris O'Shea is one of the most popular international graphic and interaction designer, based in London, whose work focuses on the possible interaction mechanisms between man and machine, as well as on the design of artistic works, often by dimension of play and irony, that bring into question our sense perceptions and common experiences of the outside world.... READ MORE...

Antonio Barrese. Mutation, Imagine, Dimension

Amongst the several protagonists of that unique period, the MID Group, founded in 1964 in Milan by Antonio Barrese, Alfonso Grassi, Gianfranco Laminarca and Alberto Marangoni, whose activity came to an end in 1992, represented one of the most important groups of that wonderful period. It was the first in Italy to expand its field of research beyond the narrow disciplinary borders of art. It worked between technological research and educational intent and conceived visual communication as a language including the most various expression forms: film, graphics, environment, object, architecture, photography.... READ MORE...

Interactive Ethology. An Interview With Andre’ Goncalves

This reflection came after a meeting with Andre Goncalves, Portuguese artist (year 1979), skilled in performance and sound, video and interactive installations. The works of Andre, presented in various festivals and in important digital culture centers in the world, have strange names and seem to be the result of experiments and natural, social or technological phenomena analysis. All made with the clever use of Do It Yourself electronics.... READ MORE...

Landscape And Interaction. Matteo Pennese, The Sound Within Space

Systems of interaction between acoustic and electronic music are the base on which the Twentieth century's musical performance developed and grew. It is possible to find live electronic, namely performative, tracks, since the very beginning of experimental-contemporary music. In some cases even some of the very early works of electronic music, as Maderna's Musica su due dimensioni (Music on two dimensions, 1958), are filed among the so-called live-electronic compositions, marking by using this term the performance aspect that used to conciliate the writing for an acoustic instrument with the magnetic tape during the live execution.... READ MORE...

Science And Mind. Mikael Metthey’s Interaction Design

Within the current context of critique and practical artistic activity, predominantly based on now well entrenched mechanisms of expression pivoted on subversion, destruction of rules, rough and direct exposition of the violent attacks against both the artistic and social status quo, French-born 27-year.old interaction designer Mikael Metthey, structures his own critical speech along wider periphrases.... READ MORE...

The Softspace Of Usman Haque. Choreographies Of Sensations

Architecture, according to Vitruvius, is the sum of three factors: utilitas, venustas and firmitas. Usefulness and beauty are for sure features that cannot be renounced in order not to cross the border into sculpture or into the simple and unfortunately rampant building industry. But what about permanence? Is it truly something that cannot be renounced ? Is it truly a must that an architectural work has necessarily to be solid and lasting over time ? When, on the contrary, a work is ephemeral, short-lived , transient cannot belong anymore to the domain of architecture ? And if the term 'ephemeral' rather than bearing the negative connotation of something fragile and subject to speculation, could instead carry a different meaning?... READ MORE...

Decode Exhibition. Software Art At Victoria & Albert Museum

When is a work of art a design object? When it has a utilitarian purpose? When it has no purpose but is designed to encapsulate a concept that relates to human experience and attempting to capture something about the essence of our existence? Or when the sign on the gallery wall says so? This was the first question that crossed my mind when I arrived the the Victoria & Albert Museum in London to view the Decode exhibition. The exhibition ran from 8th December 2009 until 11th April 2010... READ MORE...

The Research Of Knifeandwork. In Between Technology And Partecipation

Even if the Knifeandfork were not raised in Los Angeles (Brian House is from Denver and based in NY, Sue Huang currently lives in LA but was born in Saudi Arabia) their art seems to me quintessential to such odd place. They designed an user-oriented fictional narrative inspired to Kurosawa's film Rashomoon based on the algorithm of the /Prisoner's Dilemma /game theory model (5 'til 12, 2006); transformed a contemporary art museum in a golf club (Emptiness is Form (golf and donuts) at MOCA, 2009), and staged a public continuous reenactment of the infamous Maradona's goal that leaded Argentina to victory at the 1986 World Cup (Trying the Hand of God, 2009).... READ MORE...

Fluctuating Intelligences

In the 'liquid society', as Zygmunt Bauman defines it in: 'Modus Vivendi. Hell and Utopia of the Liquid World', the structures that create the boundaries of space of behaviour, habits and social and individual forms, are dissolved, creating a chaotic and dynamic context in continuous transformation where contemporary men and women find themselves having to continuously and frenetically pass from social one role to another. Family, work, social life, are alternated until they overlap, despite having different needs and necessities that are often distant from each other.... READ MORE...

Jonah Brucker-cohen: New Media, From Web 2.0 To Web 4.0

Jonah Brucker-Cohen is a researcher, an artist and a writer who, in spite of his youth, has reached unquestionable fame and respect internationally in the field of new media and technologies applied to art. He has recently obtained a Ph d at the Disruptive Design Team of the Networking and Telecommunications Research Group (NTRG) at the prestigious Trinity College in Dublin.... READ MORE...

Happy Birthday Artfutura

Artfutura has just turned 20 (a really venerable age for a festival on such a topic). It celebrated its birthday at the IMAGINA building in Barcelona.For people thinking they were going to miss the traditional Mercat de le Flors (in fact this would have surely been a more adequate location for it) it has in fact turned out to be amusing to attend this festival in the famous catch@22, the district of innovation which has been the subject of a series of debates, an area still gutted due to never-ending work-in-progress but already with a futuristic stamp.... READ MORE...

New Educational Models: The Amazing Ciid Institute

I have been in Copenhagen for two months and I haven't seen anything yet: no museums nor exhibitions. It's not that Copenhagen is that big, nor that public transport is inefficient, we are talking about the extremely well-run capital of Denmark; the reason why is that I spend all my time at school. The Copenhagen Institute of Interaction Design (CIID) is a project recently set up by Simona Maschi and Heather Martin. In collaboration with the Danish Design school (DKDS), the CIID offers a year long, intensive master in Interaction Design to a very limited number of students. The educational activity is now in its second year and it is supported by a research laboratory and a consultancy which has contacts with private companies. The program has links with various companies which cooperate with the students and provide research briefs based on the reality of the market.... READ MORE...

Sosolimited: Deconstruction Time Again

Eric Gunther, Justin Manor and John Rothenberg are three thirty-something ironic and ingenious, since 2003 the project Sosolimited youth group at the intersection of art and design specializing in the deployment of interactive installations, audiovisual performances, live remixes and immersive environments, all strictly based self-designing software and technologies and on a technical level / achieved very, very high. With a solid background in physics, computer science, architecture and music and a master's degree at MIT in Boston in the drawer, jumped to hit the crononaca (and the glory of international art) with a momentum that only a country like the United States' America could make practical and effective.... READ MORE...