Game Art

Reflections About Gameart

John & Levi  una di quelle case editrici da tenere d'occhio; l'editore milanese, che giˆ aveva pubblicato la monografia sull'artista Mauro Ceolin, si ripresenta infatti nelle librerie con GameScenes. Art in the Age of Videogames, un'ambiziosa e altrettanto riuscita carrellata sulla 'Game Art', un termine atto a designare il lavoro di una serie di artisti che si trovano a confrontarsi con il videogioco.... READ MORE...

Top-banana, Indie Games Remix

Una volta i videogiochi nascevano nei garage, dalle brillanti menti di sviluppatori-demiurghi che, soli o in piccoli gruppi, infondevano vita alle loro creazioni digitali. Da oltre un decennio, le produzioni videoludiche destinate a varcare la porta dei negozi vengono concepite da enormi team di professionisti altamente specializzati: game designer, programmatori, modellatori tridimensionali, animatori, compositori, beta tester ecc... READ MORE...

Peam 2006

Dal 6 al 10 dicembre prossimi si svolgerà la quarta edizione del Pescara Electronic Artists Meeting, una delle più importanti manifestazioni italiane dedicate all’arte elettronico/digitale contemporanea.... READ MORE...

Interfaces of Imagination

Since its inception, the video game has been preoccupied with presenting the world how players would like the world. From the arcade games of the 1980's to the societal metaphors of contemporary gaming, video games have remained an agent of fantasy and imagination.... READ MORE...

Gamescenes/Gamescapes

GameScenes.Art in the Age of Videogames is the first volume entirely dedicated to Game Art. Edited by Matteo Bittanti and Domenico Quaranta, GameScenes provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.... READ MORE...

Medi@terra

What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies.... READ MORE...

8 BIT

8 BIT is a hybrid documentary examining the influence of video games on contemporary culture. A melange of a rocumentary, art expose and a culture-critical investigation... READ MORE...

Mine 06

Once again you can expect an untraditional art experience when the digital network one/o exhibits digital art In Plato’s Cave – for this occasion placed in Thingbaek Limestone Mines near Rebild in Denmark.... READ MORE...

What Will Be The Videogame To Come Like?

Someone has called it the videogame to come: full interactivity, artificial intelligence, refined language decoding, great technologic complexity. But it is not a proper videogame. It completely disregards the rules the big game industry aims at. It is called Facade and its creators like to define it an interactive drama: long pauses, silences, characters with a complex psychology, no special effects... READ MORE...