Game Art

Raquel Meyers and the Teletext transmission

Raquel Meyers (Cartagena, 1977) works with low-res graphics and photography for performance, web, video and installations. Currently she's experimenting with storytelling and text mode visuals (ASCII, PETSCII, etc) together with the musician Goto80. In September this year Raquel Meyers participated in Teletext festival ARD in Berlin.... READ MORE...

Mauro Ceolin: Ethnography Of The Imaginary

Mauro Ceolin, present in September and October to Triennale Bovisa in Milan with his exhibition Contemporary Naturalism, VIVENDI - da Lassie ai Pokemon, made of hybridization his trademark. In fact, at the base of his work lies an analytic attitude, reason to study and ultimate goal at the same time. His methods of research lie on the border between a large body of disciplines ranging from sociology to biology, anthropology to chemistry, from science of materials to neuroscience. Before such a wide arsenal of options it would be practically impossible to give some answers to the first question, but the artist's extraordinary coherence of work comes to our aid.... READ MORE...

Shoot Me From Linz To Venice. “videoludica” And The Italian Game Art

Game Art, i.e. contemporary art inspired by videogames. It could be an artistic modification of an existing commercial videogame or a completely new artistic game (an Artgame), but it can also be a more traditional art forms like painting, photography, video or performance. Common for Game Art is that the aesthetic, the technique and culture from the videogame world has been essential when the art work was created or exhibited to the public.... READ MORE...

Aim, Fire, Poetry! Jason Nelson And The New Literature

The Australian digital artist and poet Jason Nelson also creates his own poetry videogames. He has made a trilogy with name as: Game, Game, Game And Again Game, I made this. You play this. We are Enemies and Evidence of everything exploding. The videogame poems are based on traditional platforms games in which Nelson combines text, pictures and sound from the different sources from the Internet.... READ MORE...

Source Code

The Phoenix Institute of Contemporary Art (phICA), Ted Decker, and Modified Arts collaborate on phICA's inaugural exhibition to present Source Code, an exhibition reintroducing Jon Haddock's Isometric Screenshots to Phoenix after ten years of extensive exhibition nationwide.... READ MORE...

The Fine Art Of Glitches. Cheats And Errors

When a new generation of artists looks at Marcel Duchamp famous painting Nude Descending a Staircase, No. 2 from 1912 will they then say: Whoa, look an early example of glitch art! When Duchamp made his painting he left the traces from the person going done the stairs on the canvas. A similar visual effect could be experienced when you have a corrupt graphic card which is not erasing the traces from the moving object on the screen.... READ MORE...

Pain Is Not The Game. Virtual And Real In Videogame Art

When the German artists Volker Morawe and Tilman Reiff were young they used to play games that deal with punishment in some ways. The most popular was probably Folter-Mau-Mau Tilma Reiff explains. A simple card game where the looser would be punished according to the cards that remains in his hand. We remembered the special tension that arose from the threat of possible punishment and the excitement that came with it. The relief if you came away unpunished. It simply adds a lot of feelings to the experience.... READ MORE...

Space Invaders Art in the computer game environment

In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the influence of games on art and society. This group exhibition with Dutch and international media artists examines the increasing blurring of the boundaries between game worlds and reality.... READ MORE...