Focus

Exploring the identities of Digital Processes in an Architectonic Context – part 1

What do algorithms and digital objects have to do with architecture? At what grounds is the digital affecting our surrounding and our approach to designing it? By examining the crucial concepts in their anthropomorphic form, Selena Savić will try to shed light on the action of computational, logical and technical algorithms when it comes to reconfiguring our relationship with built space.... READ MORE...

The material concretization of scientific principles

Some designers and artists have the purpose of translating scientific principles connected to the relationship between artificial and biological through 3D objects, that can be used as material “concretizations” which crystallize phenomena and knowledges. An example is represented by the customized jewels resulted from parametric generation started from the DNA.... READ MORE...

Build Your World: Minecraft and Open Source Architecture

To design one’s world, whether in the physical or digital domain, is to to increase one’s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project.... READ MORE...

Computational fashion and 4D print. The glamorous side of fabbing and synthetic biology

Dissemination of tools for rapid prototyping through 3D printing and evolution of software for digital modeling to parametric methods excited great interest inside the world of fashion. Designers created many experiments at different levels of scale: from fabrics with three-dimensional textures to dresses and accessories modeled directly in three dimensions around the body of the wearer.... READ MORE...