Virtual Reality

“La Camera Insabbiata” by Laurie Anderson and Hsin-Chien Huang

The edition on view at TFAM is the first time La Camera Insabbiata is shown after awarded Best VR Experience at the 74th Venice International Film Festival. This is a virtual reality work, collaborated by Laurie Anderson and new media artist Hsin-Chien Huang, that offers a virtual thinking space that surpasses thoughts, deconstructs words and overturns dreams for the audience.... READ MORE...

Claudia Hart: The Flower Matrix

The Flower Matrix from Claudia Hart represents a new kind of liminal space, a mixed-reality architecture embellished by decorative elements embracing an aesthetic of the fake in which technology has replaced nature. The work is presented at Wallplay’s VR “speakeasy” in the basement of Gallery 151 as part of the TRANSFER VR Commission.... READ MORE...

Blending aesthetic form and technical function. Interview with Michael Takeo Magruder

Michael Takeo Magruder is a visual artist and researcher who works with new media and makes work in and around the Internet. His practice explores concepts ranging from media criticism and aesthetic journalism to digital formalism and computational aesthetics, deploying Information Age technologies and systems to examine our networked, media-rich world.... READ MORE...

CC LAB. Virtual Reality

While VR technology has inspired game developers for years, artists and storytellers have only just begun to explore the possibilities that it offers. The new exhibition at Copenhagen CC introduces a range of Danish and international artists who experiment with VR in order to push boundaries and open up new spaces for art to inhabit.... READ MORE...

Robotanica: The new wilderness

The Robotanica exhibition series is focused on the presence of robotics in nature. This new natural environment includes technological and hybrid creatures. Is this the sign of a new evolution? Is it possible that endangered animals will be replaced with technological substitutes in order not to break the natural balance?... READ MORE...

Screen City Biennial 2017

Screen City Biennial in Stavanger, the first Nordic Biennial dedicated to the expanded moving image in public space, returns in October for its third edition, presenting a rich program of events and artworks exploring the relationship between moving images, sound, technology and urban space.... READ MORE...

FAD – Digital Art Biennial 2018 “Hybrid Languages” | Deadline 17/09/2017

For its new edition revolved around the theme of Hybrid Languages, FAD, Digital Art Biennial in Rio de Janeiro and Belo Horizonte, invites artists and critics from all over the world to submit hybrid works where the digital and the analog, the natural and the artificial, the real and the virtual cross and create immersive experiences for the visitors. Deadline: 17/09/2017... READ MORE...

The Augmented Landscape

Commissioned by Boston Cyberarts, four internationally acclaimed artists have created eight Augmented Reality (AR) sculptures for The Augmented Landscape, an open-air public art installation at the National Park Service’s Salem Maritime National Historic Site, on view now through November 30... READ MORE...

Homeostasis Lab Open Call for Artists @ The Wrong New Digital Art Biennale | DEADLINE 31/01/2018

DIGICULT CALLS & JOBS goo.gl/YyX10V Homeostasis Lab Open Call for Artists 2017/18 - First pavilion to open doors to artist participation in the 3rd edition of The Wrong - New Digital Art Biennale. All works must be "internet-friendly", and belong to any digital art modality (computer art scene, Augmented Reality, Fractal Art, Evolutionary Art, Digital Poetry... check the complete list on the website). OPEN DEADLINE: you can submit as many works as you please, until the event closes on 31/01/2018... READ MORE...

Sundance Film Festival 2017 and New Frontier

As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a VR beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic VR story experiences.... READ MORE...