Networking

The “FRACTY” platform. The Project

Currently, a growing number of professionals in the creative industries perceives the net as the main tool to raise awareness of their work and start collaborative projects. Even though the online presence of artists, designers and professionals of contemporary culture can be considered a showcase to enter the business world and its commissions, this is a first step, which has still to be directed towards business models that lead to the contact between supply and offer.... READ MORE...

“My open source cure”. Salvatore Iaconesi hits the Net at the heart

At this point, Salvatore Iaconesi does not need any introduction. With the launch of its latest web project My open source cure, he broke any balance in the relationship between net culture and mainstream media. Of course, talking about "project" leaves a bit confused, mostly because the causes and motivations are among the most tragic: the story is familiar to many, Salvatore Iaconesi has recently discovered to have a brain cancer.... READ MORE...

Being Social Furtherfield Gallery

Furtherfield is opening a new public gallery for art, technology and social change with Being Social. This is the first in a series of exhibitions about network culture featuring emerging and internationally acclaimed artists: Annie Abrahams, Karen Blissett, Ele Carpenter, Emilie Giles, moddr_ , Liz Sterry and Thomson and Craighead.... READ MORE...

Israeli Center For Digital Arts. The Middle-Eastern Side Of Art

Our journey leads us to Israel, not far from Tel Aviv, its capital city. Specifically, to Halon where the Israeli Center for Digital Art is based. It is the one and only center dedicated to digital arts and new media. The Center was founded in 2001 with the purpose to promote digital arts and other artforms in Israel. It is also focused on encouraging dialogue between artists and audience, and among (Israeli and international) artists... READ MORE...

The mobile audience

The convergence of mobile technologies and ubiquitous computing is creating a world where information-rich environments may be mapped directly onto urban topologies. This book tracks the history and genesis of locative and wearable media and the ground-breaking work of pioneer artists in the field. It examines changing concepts of space and place for a wide range of traditional disciplines ranging from Anthropology, Sociology, Fine Art and Architecture to Cultural and Media Studies, Fashion and Graphic design.... READ MORE...