The brief history of the School of Design is marked by the constant prioritizing of experimental and innovative lines of development, that meet the real demands of the market and contemporary society.

Since its foundation in 1999 the School of Design teaching staff has represented a variety of cultures, merging the scientific and academic subjects taught in both the School of Architecture and School of Engineering of Politecnico di Milano with the professional and entrepreneurial sectors that are a fundamental contribution to the Italian design culture. A large team of entrepreneurs, experts, designers, in the field of management, services and culture as well as professional associations have joined the teaching staff during the years, playing an essential role in the education program.

School of Design – Politecnico Milano, Bovisa

Lecturer: Marco Mancuso

Marco Mancuso was invited by Politecnico di Milano / School of Design by Prof. Pierluigi Salvadeo to lead a seminar about the interidisciplinary researches and expression on the border between audiovisual art, design and architecture (urban spaces).

Audiovisual art, namely the ability to create art forms, abstract or narrative, through the use of sound and image has suffered in recent years a considerable push to innovate. Within the broader so-called new media art, it has now carved out a multi-role, certainly more complex and multifaceted than that, in my view, limited to only the performative context.

Lecture: Audiovideodrome
Digital audiovideo in the physical and ipermedial space among art, architecture and design

Taking the lifeblood of technological advances in hardware and open source software (not only) for the management of audiovisual streams in real time, contemporary Audiovisual Art appears today as an area still largely unexplored, on the border between pure artistic expression and creativity, experimentation and design. With solid historical basis that are rooted on the one hand on the tradition of sound art and sound spatialization and other on the artistic experiences at the turn of expanded cinema and immersive use of architectural space, Audiovisual Art seems to arrive today to a kind of maturity in which the use of new digital media bring together very different artistic and professional experiences.

Space becomes a place / no place to be explored, a true design element, an actor capable of triggering a physical and emotional dialogue with the man, guiding him to new emotional and perceptive experiences. Space that can be the one “close” of a room or the “infinitely open” of an urban environment around us, made up of architectural elements on which to intervene, surfaces to be used as canvas, digital infrastructures on which both streams of informations that indefinite abstract art pieces can flow. The integrated use of digital media will ensure quickly the development of a real digital layer in the spaces that we used to “live”, creating an environment both material and immaterial to confront with, to redefine the very purpose of this inexorable rising structure.

Immersivity, spatialization, synesthesia, interactivity are some of the keywords with which the artists involved in integrating sound-image-lights are called today to compete with, in an increasingly mature and aware matter. It is not a coincidence that those artists, designers or studies in the world that are following this path of investigation (Chaos Computer Club, Art + Com, Lab-Au, Ito, Mader-Stublić-Wiermann, Realities United, Edwin van der Heide-Nox Architects, Kurt Hentschlager, Grape, Lozano-Hammer, Limiteazero, Otolab among others), are themselves a sort of multi-purpose elements, able to work with sound, music, video, images, lights, sensors, softwares and hardwares. Musicians, video artists, designers, sound artists, architects and choreographers: the figure of the contemporary audiovisual artist is increasingly merging with that of the professional ablt to handle the instruments and codes of modernity, integrating them into the surrounding space.

This is surely a new area of analysis, still naive in many ways, sometimes falling into the trap of fine art as a form of entertainment, but that is both rich and vital. Inextricably linked to the development of digital technologies on the one hand and the sensory overload of social spaces on the other. Children of modernity and tradition, object under investigation for years to come.