Marco Mancuso was called by IED Milan / Media school in 2014 to teach the course of “Phenomenology of Contemporary Art” as an interdisciplinary class to integrate students from Product Design, Media, Graphic Design, Sound Art, Fashion, Communication and Interior Design.

IED owes its establishment in 1966. Through time, it has become a 100% Made in Italy international network of excellence, operating in the fields of training and research. IED is far more than a school: thanks to its unwavering commitment to innovation, it is the melting pot where new generations of professionalism are constantly unfolded.

The course of “Phenomelogy of Contemporary Art” is based on a dynamic system of lectures, critical discourses and viewing of footage material aiming at giving the students a wide overview on the production of Media Art and Design with the use of digital technologies, and their impact on contemporary society and culture.


Obbiettivi Formativi:

Through an extensive and comprehensive overview of the major case studies at national and international level – in which the production of an art and culture object is determined by the close and strategic relationship between the professional (artist, designer, creative), media center, academia and industries ( ICT , science , materials, design , fashion , biotech , medical, robotics) – the students will be able to identify the contemporary scenarios of art connected to the design, science and technological research worlds and markets.
The idea is to teach how develope the concept of a creative and cultural ecosystem as a competitive and distinctiveness, how elaborate the concept of an oriented Media Art industry in all its strategic , cultural and productive dimension. The final target is not only to give critical tools to move within the contemporary art production but also to make clear, understandable and to master the dynamics of development and consolidation of the new Art Industries on the basis of the most recent technological developments, in the field and expressive softwares, hardwares, open and do it yourself technlogies, interaction systems and scientific researches.



The course is mirroring the multifaced, interdisciplinary, fast developing world of contemporary Media Art & Culture and professional creativity for whom no more divisions among artists, designers, coders, makers, professionals survive anymore. The course, indeed, is thought as a meta-journey among some of the most vital and experimental artistic territories, such as internet projects, audiovisual objects, generative graphic animations, sound installations, applied sciences, interactive technologies, hacktivist practices, do it yourself attitudes, hacking codes, open cultures and much more…

The critical discourse shows how in a period of growing economic recession and widespread cuts to cultural funding, the number of examples of cultural and creative subjects and industries involved in the standardization of sustainable development models aimed at activating functional productive processes to realize a “cultural object” is increasing: artists, designers, programmers, authors, hackers, makers, musicians, film-makers, graphic designers; but also companies in the ICT sector of course such as hardware and software producers, or active in such fields as scientific research, mechatronics, artificial intelligence, biomedicine or materials investigation.


Course structure:

– Digicult: platforms, p2p strategies & networking for Media Art & Culture

– New Media Art: disciplines, experimentations, languages and professionals

– Scenario & Markets: media centers, galleries, festivals, labs, schools, networks

– Art Industries: new economies among art, design, fashion, science and industry

– Internet: contemporary art and culture online

– Coding: free softwares for generative art, parametric design and data visualization

– DIY: open hardwares, fabbing and hacking in contemporary culture

– Interaction: interactive technologies for art, design, performance, exhibition spaces

– Architecture: digital urban spaces, public art and open cities

– Audiovideo: among electronic music and video art, cinema & animation

– Art+Science: applied sciences for art and design, open data and hacktivism

Ied Milano