{"version":"1.0","provider_name":"Digicult | Digital Art, Design and Culture","provider_url":"https:\/\/digicult.it\/it","title":"Costruisci il tuo mondo: Minecraft e l'architettura Open Source &#8226; Digicult | Digital Art, Design and Culture","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"FRTtUnGUX5\"><a href=\"https:\/\/digicult.it\/it\/news\/build-world-minecraft-open-source-architecture\/\">Costruisci il tuo mondo: Minecraft e l&#8217;architettura Open Source<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/digicult.it\/it\/news\/build-world-minecraft-open-source-architecture\/embed\/#?secret=FRTtUnGUX5\" width=\"600\" height=\"338\" title=\"&#8220;Costruisci il tuo mondo: Minecraft e l&#8217;architettura Open Source&#8221; &#8212; Digicult | Digital Art, Design and Culture\" data-secret=\"FRTtUnGUX5\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/digicult.it\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/digicult.it\/wp-content\/uploads\/2017\/01\/minecraft6.png","thumbnail_width":1400,"thumbnail_height":600,"description":"[:it]Progettare il proprio mondo, sia esso reale o digitale, significa ampliare il proprio senso di capacit\u00e0 di intervento. Nel caso di Minecraft ci troviamo di fronte ad un\u2019opportunit\u00e0 per gli architetti, di rivolgersi alla crisi dell\u2019edilizia abitativa. Un\u2019etica simile dal punto di vista dell\u2019open-source, del DIY e della collaborativit\u00e0 si pu\u00f2 ritrovare nei progetti architettonici di Teddy Cruz, Alejandro Aravena e il Wikihouse Project, sistemi di fabbricazione per profani dell\u2019architettura per progettare e costruire la propria casa[:en]To design one\u2019s world, whether in the physical or digital domain, is to to increase one\u2019s sense of agency. For Minecraft, this is an opportunity for architects to address the crises in urban housing. A similar open-source, DIY, and collaborative ethos plays out in architecture projects fabrication systems for non-architects to design and build their own homes, by Teddy Cruz, Alejandro Aravena, and the WikiHouse Project. [:]"}