Virtual Reality

Alessandro De Gloria, From Child’s Play To Serious Games

Dr. Alessandro de Gloria is a professor of Electrical Engineering and member of the Elios Group at the University of Genova. This group is involved with the design and development of serious games, which use human computer interaction technology to create gaming scenarios for educational purposes.... READ MORE...

_augmentology 1[l]0[l]1_:interface Between Two Worlds

The _Augmentology 1[L]0[L]1_ project reaches out into a multitude of networked environments, like a multi-tendrilled creature, it explores and reports back information to a central hub, located at the _Augmentology 1[L]0[L]1_ blog. Existing in the virtual, the task is to explore other synthetic worlds and attempt to reflect back something of the nature of living within them and our own world. The resultant collection of projects and ideas can be considered a 'Synthetic Reality Manual' as Mez Breeze, who initiated the project, describes it.... READ MORE...

The Neo World Of Virtual Life

Virtual constitutions, virtual nations, 3D environments, democracy, censorship, some of the keywords contained in a draft virtual reality 'to Second Life', funded by the European Union. The three-year project from 3.3 million euros, Virtual Life is a 3D environment that is the basis for a secure and reliable communication, to develop trade, educate and entertain.... READ MORE...

Ludic Cartography Mapping Game Spaces

The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, and electronic gaming for an illustrated book that will be published in 2010... READ MORE...

Janez Jansa Exhibition

On the occasion of the publication of the book RE:akt! Reconstruction, Re-enactment, Re-reporting , published by FPEditions and edited by Antonio Caronia, Janez Jansa and Domenico Quaranta, Fabio Paris Art Gallery is proud to announce the exhibition SS-XXX | Die Frau Helga. The Borghild Project Reconstruction (2007), by the Slovene artist Janez Janša.... READ MORE...

The Aesthetics of Gaming

Pace Digital Gallery is pleased to present an exhibition curated by Michelle Kasprzak, The Aesthetics of Gaming. Explore Anita Fontaine + Mike Pelletier's CuteXdoom II and Joe Mckay's Avoid that present two interactive scenarios with strong aesthetic qualities that are radically different to the look, feel, and modus operandi of a typical commercial game!... READ MORE...

Berardo Carboni Alla Prova Del Machinima

Anche se i facili entusiasmi che Second Life scatenava sembrano tramontati, le sperimentazioni artistiche nel mondo virtuale non si arrestano. È il turno del regista italiano Berardo Carboni, auotore del lungometraggio virtuale Shooting Silvio, che ha finito di girare nel mondo della LindenLab il suo secondo lungometraggio VolaVola\FlyMe.... READ MORE...

Land of Illusion: Monument 08

"Land of Illusion" Open Space: The virtual installation takes place in "Land of Illusion" in Second Life, which is an open space for artist collaboration and creativity.... READ MORE...

Pixxelpoint – For God’s Sake!

Pixxelpoint is one of the most successful and renowned festivals of new media art in Slovenia and also abroad. Its purpose is firstly, to bring the information technology and new media art closer to the general public, and secondly, to raise awareness about a different potential to use computer among the young.... READ MORE...

Franz Fischnaller: Expanding The Frontiers of Utopia

The MAV, inaugurated July 9 2008, is the first Italian digital, interactive, tactile and visual museum. As an ingenious model for edu-entertainment center, suitable for the new generation’s needs, MAV is destined to become a milestone model in the marketplace that will bring an innovative pulse to Italian cultural tourism and edu-leisure destinations.... READ MORE...

Open Source Metaverso

Come posso essere un cittadino globale pur mantenendo la mia identitˆ'  il titolo di un personale intervento itinerante, concepito come un viaggio della propria identitˆ mediale, in relazione all' espansione della tecnologia contemporanea, in supporto alle scienze umaniste.... READ MORE...

It’s All About Engagement

6 mesi fa' la Virtual Worlds Conference di New York aveva confermato che l'industria dei Mondi Virtuali (VWs), al centro dell'attenzione dei media e del business, era ancora in pieno sviluppo e gia' in rapido cambiamento... READ MORE...

Avatar: un’esperienza nel mondo virtuale

Inaugura il 10 ottobre 2008 a Trento al Museo Tridentino di Scienze Naturali la mostra: AVATAR - Un'esperienza nel mondo virtuale. Ideata dal Museo Tridentino di Scienze Naturali e realizzata con la collaborazione di Virtual Italian Parks, AVATAR tratta il tema dei nuovi mondi virtuali che si stanno sviluppando in internet dal punto di vista psicologico, sociologico e antropologico.... READ MORE...

Rinascimento Virtuale

"Rinascimento Virtuale" vuole creare un contrasto culturale tra l'etnografia, l'antropologia, le testimonianze creative dei primordi, e le avanguardie artistiche contemporanee che nascono e vivono solo nei Mondi Virtuali e nei Social Media... READ MORE...

Mission Accomplished: Any Deck!

Che cosa pu˜ diventare una campagna presidenziale negli Stati Uniti nell'epoca di Internet e dei new media? Il duello mediatico Obama-McCain  ormai riflesso a livello globale. I siti internet dei candidati sono diventati i canali preferenziali per trasmettere informazioni e video promozionali in tempo reale (per non parlare delle raccolte stellari di fondi).... READ MORE...

Cyberworlds 2008

Ciberworlds 2008 è un'opportunità per scienziati ed ingegneri da tutto il mondo per condividere le ultime ricerche, idee e sviluppi nel campo del mondi virtuali.... READ MORE...

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