Software Art

Julian Oliver: Borderbumping

Border Bumping is a work of dislocative media that situates cellular telecommunications infrastructure as a disruptive force, challenging the integrity of national borders.... READ MORE...

Heath Bunting: Identity Bureau. Against Residual Self-Image

Identity Bureau was established by Heath Bunting to construct a custom-made physical person for the user, who would be able to function freely in society. The activities of the bureau extend also to instructions for other users to construct their own new identities. It undermines the habitual ways of climbing the social ladder and offers an alternative system to the dictate of there being a one and only "official" identity allocated to the individual by the state authorities.... READ MORE...

Transmediale: The Exhibition. Uneasy energies in Technological Times

"Dark Drives. Uneasy Energies in Technological Times" curated by Jacob Lillemose, has largely complied with these resolutions, which I perceived as a pretty interesting purpose, and brave in their way, for a festival like the Transmediale, an event deeply rooted in the media culture, on an European and international level.... READ MORE...

Law Of The Instrument. An Interview with Constant Dullart

When I heard about the Easter egg that make the Google search page rotate when you type “do a barrell” in the search field, I thought: “Hey wait a minute, this is old news. Constant Dullaart has already created the http://therevolvinginternet.com/ which make the same effect!”... READ MORE...

Anything I Love Goes Into My Brain. An Interview With Rafael Rozendaal

In the year 2000, Miltos Manetas published the famous Neen Manifesto in which he describes a new unidentified generation of artists who glorifies computers, artificially simulation and who use the web as their gallery. Two years later, Manetas and Peter Lunenfeld manifested the Neen concept in a spectacular 'hijacking' of the Whitney biennals domain name... READ MORE...

Mauro Ceolin: Ethnography Of The Imaginary

Mauro Ceolin, present in September and October to Triennale Bovisa in Milan with his exhibition Contemporary Naturalism, VIVENDI - da Lassie ai Pokemon, made of hybridization his trademark. In fact, at the base of his work lies an analytic attitude, reason to study and ultimate goal at the same time. His methods of research lie on the border between a large body of disciplines ranging from sociology to biology, anthropology to chemistry, from science of materials to neuroscience. Before such a wide arsenal of options it would be practically impossible to give some answers to the first question, but the artist's extraordinary coherence of work comes to our aid.... READ MORE...

Shoot Me From Linz To Venice. “videoludica” And The Italian Game Art

Game Art, i.e. contemporary art inspired by videogames. It could be an artistic modification of an existing commercial videogame or a completely new artistic game (an Artgame), but it can also be a more traditional art forms like painting, photography, video or performance. Common for Game Art is that the aesthetic, the technique and culture from the videogame world has been essential when the art work was created or exhibited to the public.... READ MORE...

Future Everything 2011

FutureEverything 2011 brings the future into the present through music, art and ideas. Arriving in Manchester in May for its sixteenth year, FutureEverything is the essential place to find out what's on the horizon in creative new technologies.... READ MORE...

Manuel Lima. Mapping The Information Space

In the contemporary media scenario always more information is produced, managed and shared through digital channels, with the consequent production of a huge quantity of data which end up piling up and stratifying in the enormous container which is the Net. To trace tracks, outlines allowing to enhance - in between art and science - trends, connections or configurations within this digital chaos, is today one of the main aims of Information Visualization, and that of Manuel Lima - interaction designer, architect and researcher - is one of the most authoritative voices in the present-day research scenario on this theme. Member of the Royal Society of Arts, he was named by Creativity Magazine 'among the 50 most influential and creative minds of 2009'.... READ MORE...

Master of Fine Arts in creative media

The Master of Fine Arts in Creative Media (MFACM) emphasizes the integration of art, culture and technology. As an internationally recognized terminal degree in the creative arts, the MFACM provides intensive and advanced training in digital animation, film/video production, interactive media and new media art. A cutting edge art programme with a global vision, the MFACM is a hub and a laboratory for creative exchanges and professional collaboration regionally as well as internationally... READ MORE...

Multisensory Space. Interview With Sonia Cillari

We are obviously talking about Sonia Cillari, original artist carrying on by long time a personal and coherent project, by offering to the public a way to enter, feel and live her work with body and soul. Awarded with a Honorable Mention at 2007 Prix Ars Electronica, Interactive Art, she is today a professor at Frank Mohr Institute, IME Interactive Media Environment Department, and she is part of Optofonica Laboratory for Immersive ArtScience based in Amsterdam.... READ MORE...

Aim, Fire, Poetry! Jason Nelson And The New Literature

The Australian digital artist and poet Jason Nelson also creates his own poetry videogames. He has made a trilogy with name as: Game, Game, Game And Again Game, I made this. You play this. We are Enemies and Evidence of everything exploding. The videogame poems are based on traditional platforms games in which Nelson combines text, pictures and sound from the different sources from the Internet.... READ MORE...

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