Software Art

Rave your algorithm. Interview with Renick Bell

Renick Bell is a computer musician, programmer, and teacher best-known for weaving electronic music using live code created by a generative music system he built himself to avoid frustration by the restrictive programmes available to process electronic music. He has performed in many countries and he is considered as a pioneer of the Algorave alternative music scene. Andrea Mi caught up with him ahead of the recent talk Datacracy, shared by Phase collective at Lottozero.... READ MORE...

“de-leb”: a group exhibition on value accrued through data

de-leb, meaning a dead celeb, is a group exhibition that questions how value is accrued through data analysis of the quantified self, by companies such as Cambridge Analytica. Developed by Ami Clarke in collaboration with Paul Purgas, and Tom Pearson, the show becomes a site for a collectively authored writing experiment, with artists, technologists and writers.... READ MORE...

SIMPOSIO #4: A relation network

On Thursday, April 19 th NONE collective organizes the fourth date of Simposio: a meeting, performance and installation program that investigates the man-machine relation within the contemporary society. It was conceived to trigger a network, a public debate and a reflection on the digital contemporaneity and its implications on a perceptive, cognitive, social, and economic level.... READ MORE...

SIMPOSIO #3: Human Conversation. Five monthly appointments until May 2018

The appointments of Simposio keep going, NONE collective organizes the third date: a meeting, performance and installation program that investigates the man-machine relation within the contemporary society. It was conceived to trigger a network, a public debate and a reflection on the digital contemporaneity and its implications on a perceptive, cognitive, social, and economic level.... READ MORE...

Ian Cheng populates Serpentine Gallery with artificial life

The Serpentine Gallery is hosting first solo UK exhibition of artist Ian Cheng where visitors will have their first encounter with a sentient artwork. Cheng's work explores mutation, the history of human consciousness and our capacity to relate to change. Drawing on principles of video game design, and cognitive science, he develops live simulations and virtual ecosystems that self-evolve without authorial intent.... READ MORE...

Rafaël Rozendaal: GENEROSITY

The present exhibition at Towada Art Centre's galleries is the first solo presentation of Rafaël Rozendaal's work - one of the most original and important international figures in the net art field - in a public art institution, not only in Japan, but worldwide. Through a variety of expressive media, Rozendaal's universe extends beyond the internet into physical space.... READ MORE...

Fulldomes and Vjs. Interview with Pedro Zaz

In the last decade, immersive environments presented in domes have been more often than ever places for experimental audiovisual works by sound and visual artists continuing to explore the possibilities of the projected surfaces and resonances of sound. Pedro Zaz has been working both solo and in different AV groups, and with his main project United VJs, ratifyed the return to the domes as spaces for art making.... READ MORE...

Claudia Hart: The Flower Matrix

The Flower Matrix from Claudia Hart represents a new kind of liminal space, a mixed-reality architecture embellished by decorative elements embracing an aesthetic of the fake in which technology has replaced nature. The work is presented at Wallplay’s VR “speakeasy” in the basement of Gallery 151 as part of the TRANSFER VR Commission.... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

CC LAB. Virtual Reality

While VR technology has inspired game developers for years, artists and storytellers have only just begun to explore the possibilities that it offers. The new exhibition at Copenhagen CC introduces a range of Danish and international artists who experiment with VR in order to push boundaries and open up new spaces for art to inhabit.... READ MORE...

Making/Breaking the Binary: Women, Art & Technology (1968-85)

A project curated by Kelsey Halliday Johnson involves different places in Philadelphia presenting the work of women artists who in the period between 1968 and 1985 explored the parameters of new technologies through video, copy machines, computer graphics and musical instruments, reaffirming their role as seminal figures in the history of technology.... READ MORE...