Interviews

Where the laws of nature blurs: an interview with Ryoichi Kurokawa

With his latest work ad/ab Atom, Ryoichi Kurokawa is keeping challenging human senses spectrum by means of cutting-edge visual technologies and computer-generated structures. After his residency at INL he accepted to answer our questions and we have found ourselves talking about the infinitely small, the magic of nature and the delicate balance between art and technology.... READ MORE...

Machine Art In The Twentieth Century: interview with Andreas Broeckmann

Starting from the assumption that machine art is not an artistic genre or category, but rather a “discursive formation”, in “Machine Art in the Twentieth Century” Andreas Broeckmann examines artworks from the twentieth and early twenty-first century in the light of new technologies developments, leading to a deeper investigation about the complex and articulate human-machine engagement.... READ MORE...

Human-data interaction in the age of Industry 4.0 – part 2

In exploring the influence that the 4.0 Industry technologies have in redefining the relationship between man and machine, a key issue to be analysed is constituted by the relationship between the individual and data. The main tool that is used to reason around the data is visualization. Through his visual research, Kim Albrecht transforms data and numbers into images to understand the world, using visual and graphical elements to create knowledge.... READ MORE...

La Digestion. Interview with William Basinski and Phonurgia

The second edition of La Digestion - musica ascoltata raramente is coming, a festival dedicated to research music, result of the collaboration between the cultural association Phonurgia, E-M Arts, the Morra Foundation and the Hermann Nitsch Museum in Naples. Concerts, workshops, and immersive listening moments will turn the city into a centre for debate on digital and performing arts.... READ MORE...

Richard Meier featured in new Time-Space-Existence Video

Produced by PLANE-SITE, the video has been commissioned by the GAA Foundation and funded by the ECC in the run-up to the Time-Space-Existence exhibition during La Biennale di Venezia Architettura, in this new short video Richard Maier, well-known for his luminous white buildings, tells of how his first black building was born.... READ MORE...

Fulldomes and Vjs. Interview with Pedro Zaz

In the last decade, immersive environments presented in domes have been more often than ever places for experimental audiovisual works by sound and visual artists continuing to explore the possibilities of the projected surfaces and resonances of sound. Pedro Zaz has been working both solo and in different AV groups, and with his main project United VJs, ratifyed the return to the domes as spaces for art making.... READ MORE...

Human-data interaction in the age of Industry 4.0 – part 1

In exploring the influence that the 4.0 Industry technologies have in redefining the relationship between man and machine, a key issue to be analysed is constituted by the relationship between the individual and data. The main tool that is used to reason around the data is visualization. Through his visual research, Kim Albrecht transforms data and numbers into images to understand the world, using visual and graphical elements to create knowledge.... READ MORE...

Sensing the invisible. Interview with Afroditi Psarra

Through her fascinating and dystopic garments Afroditi Psarra has been contributing to push further body augmentation research blending folk tradition, pop culture, hand-made electronic and coding to create art, and conveying also social, biological, and environmental issues. Latest developments of her work include Cosmic Bitcasting, a tunic that enables the human body to perceive cosmic radiation and to upload all the outputs on a computer.... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

Tatiana Bilbao featured in new Time-Space-Existence video

Produced by PLANE—SITE and funded by the ECC, the new short video from the Time-Space-Existence series features Tatiana Bilbao, the acclaimed Mexican architect whose work is as varied as it is influential: from botanical gardens filled with art to neo-Brutalist social housing making spaces and places by people for people.... READ MORE...

Instrumentarium. Interview with Jean-François Laporte

The composer Jean-François Laporte assembles simple objects to transform them into real musical instruments, sometimes controlled by electronic devices. With their strong installation presence these artifacts are linked not only to the musical world but also to the performing arts and theatre, in a perfect balance on the line that connects the concepts of object, artifact and instrument.... READ MORE...

The Space In-Between: a video interview with Arata Isozaki

Arata Isozaki is a Japanese architect and pioneer of Metabolism, the avant-garde 1960s architectural movement that proposed fantastic urban landscapes synonymous to biological structures. In this short video, he discusses some of the ideas behind his work, and we catch a glimpse of his home in Karuizawa, Japan... READ MORE...

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