Interviews

Human-data interaction in the age of Industry 4.0 – part 1

In exploring the influence that the 4.0 Industry technologies have in redefining the relationship between man and machine, a key issue to be analysed is constituted by the relationship between the individual and data. The main tool that is used to reason around the data is visualization. Through his visual research, Kim Albrecht transforms data and numbers into images to understand the world, using visual and graphical elements to create knowledge.... READ MORE...

Sensing the invisible. Interview with Afroditi Psarra

Through her fascinating and dystopic garments Afroditi Psarra has been contributing to push further body augmentation research blending folk tradition, pop culture, hand-made electronic and coding to create art, and conveying also social, biological, and environmental issues. Latest developments of her work include Cosmic Bitcasting, a tunic that enables the human body to perceive cosmic radiation and to upload all the outputs on a computer.... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

Tatiana Bilbao featured in new Time-Space-Existence video

Produced by PLANE—SITE and funded by the ECC, the new short video from the Time-Space-Existence series features Tatiana Bilbao, the acclaimed Mexican architect whose work is as varied as it is influential: from botanical gardens filled with art to neo-Brutalist social housing making spaces and places by people for people.... READ MORE...

Instrumentarium. Interview with Jean-François Laporte

The composer Jean-François Laporte assembles simple objects to transform them into real musical instruments, sometimes controlled by electronic devices. With their strong installation presence these artifacts are linked not only to the musical world but also to the performing arts and theatre, in a perfect balance on the line that connects the concepts of object, artifact and instrument.... READ MORE...

The Space In-Between: a video interview with Arata Isozaki

Arata Isozaki is a Japanese architect and pioneer of Metabolism, the avant-garde 1960s architectural movement that proposed fantastic urban landscapes synonymous to biological structures. In this short video, he discusses some of the ideas behind his work, and we catch a glimpse of his home in Karuizawa, Japan... READ MORE...

The world is a pattern. Interview with Nicolas Sassoon

GIFs have been accepted and adopted by new users who rely on animated pictures thanks to their planned pervasiveness in their digital communication habits. The practice of Nicolas Sassoon, a French artist who makes art with GIFs since 2011, suggests creative strategies to exploit the features of this format in order to make works that couldn't be made with any other medium.... READ MORE...

The Dreamy Reality. Interview with Dominic Wilcox

Dominic Wilcox is the epitome of the unclassifiable persona; he is an artist, an inventor, a designer, a speaker, and a man who reinvents the normal into something that not necessarily has an actual purpose. His works span from the most odd machines to more practical devices.... READ MORE...

Score as a thinking tool. Interview with Samson Young

The work of Samson Young takes the form of different media, connecting music to visuality through video and drawing. Following a particular interest in composition, this interview permits an insight into scores as structuring and organizing tools of experience attempting to understand the contemporary social constrains and possibilities.... READ MORE...

Media Art and Art Market: an interview with Gerfried Stocker

As director of Ars Electronica Gerfried Stocker has a fundamental role in the promotion and creation of recognition of Media Art. The sociological aspect that determines this cultural field is recognised in this interview, which express hope about a fruitful dialogue between Media Art and contemporary art... READ MORE...

Meeting at the makerspace with living-textile inventor: Lining Yao

In the last years a new generation of researchers see objects and materials through a multiplicity of properties and features which open different ways to interact with them. They’ve realized that most of the matter is able to respond to energy sources. Lining Yao and her Tangible Media Group at MIT Media Lab have been growing Natto bacteria and exploring how they can be used as bio-actuators - making textile become “alive” reacting to a change of the environment.... READ MORE...

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