Game Art

Automatic Update

The momentum of the dot-com era infused media art with a heady energy, artists, many switching from analog to digital equipment, tried their hands at a range of newly invented art form... READ MORE...

We Love Technology

We Love Technology, a showcase event dedicated to the creative use and (mis)use of technology, kicks off with a series of pre-event workshops in Huddersfield.... READ MORE...

Source Code

The projects in Source Code , a 10-year retrospective of programming, eyebeam style - the first of three exhibitions presenting the very best of creative exploration at Eyebeam - frame technologies, generate new processes and offer the audience a platform to contemplate the impact of technology on everyday life.... READ MORE...

Vvvv, The New Born One

Inside the wide universe of software programming, more and more powerful and performing, inside a revenge never solved between Mac and Pc developers, inside the ambit of a pulse to be open source or not, it is now deafening the noise made by vvvv.... READ MORE...

8bitpeoples, Research And Development In 8bit

n last number you find out about the Blip Festival , probably the most important international gather of 8bit artists ever organized. In New York Monica Ponzini had the opportunity to assist at the event and describing it in the article on Digimag 21 of February, with the video support of State Grezzi Production.... READ MORE...

Digital Aesthetic 2

Digital Aesthetic 2 is a multi-venue exhibition, conference and website organised by the Harris Museum and Art Gallery and Dr. Chris Meigh-Andrews at the Electronic and Digital Art Unit at the University of Central Lancashire, both in Preston.... READ MORE...

Reflections About Gameart

John & Levi  una di quelle case editrici da tenere d'occhio; l'editore milanese, che giˆ aveva pubblicato la monografia sull'artista Mauro Ceolin, si ripresenta infatti nelle librerie con GameScenes. Art in the Age of Videogames, un'ambiziosa e altrettanto riuscita carrellata sulla 'Game Art', un termine atto a designare il lavoro di una serie di artisti che si trovano a confrontarsi con il videogioco.... READ MORE...

Blip Festival, Low-bit Art In Love

If your first love has been Pong , and not the girl or boy next door; if your childhood physical activity was taking Mario from a platform to another; if you brought your Game Boy with you to the toilet to get to the next level of Donkey Kong ; if you answered yes, the Blip Festival is for you.... READ MORE...

Cory Arcangel, Re-costructing Code Art

He lives and works at Brooklyn and he is one of the most interesting digital artists in America . His works are exhibited at the Whitney Biennale, at the Guggenheim, at the MoMA and the PS1. He began with the hacking of filters for the Nintendo, continued with a version of a slow motion Tetris and with a 15 minutes video on Super Mario.... READ MORE...

Top-banana, Indie Games Remix

Una volta i videogiochi nascevano nei garage, dalle brillanti menti di sviluppatori-demiurghi che, soli o in piccoli gruppi, infondevano vita alle loro creazioni digitali. Da oltre un decennio, le produzioni videoludiche destinate a varcare la porta dei negozi vengono concepite da enormi team di professionisti altamente specializzati: game designer, programmatori, modellatori tridimensionali, animatori, compositori, beta tester ecc... READ MORE...

Peam 2006

Dal 6 al 10 dicembre prossimi si svolgerà la quarta edizione del Pescara Electronic Artists Meeting, una delle più importanti manifestazioni italiane dedicate all’arte elettronico/digitale contemporanea.... READ MORE...

Interfaces of Imagination

Since its inception, the video game has been preoccupied with presenting the world how players would like the world. From the arcade games of the 1980's to the societal metaphors of contemporary gaming, video games have remained an agent of fantasy and imagination.... READ MORE...

Gamescenes/Gamescapes

GameScenes.Art in the Age of Videogames is the first volume entirely dedicated to Game Art. Edited by Matteo Bittanti and Domenico Quaranta, GameScenes provides a detailed overview of the emerging field of Game Art, examining the complex interaction and intersection of art and videogames.... READ MORE...

Medi@terra

What role do videogames play in our lives today? As the boundaries between the virtual and the real blur more and more in the new gaming worlds we have come to inhabit, new conditions arise. Videogames encompass ideas, narratives, points of view and ideologies.... READ MORE...

8 BIT

8 BIT is a hybrid documentary examining the influence of video games on contemporary culture. A melange of a rocumentary, art expose and a culture-critical investigation... READ MORE...

Gaming Realities, Videogame Art

The love affair between art and videogame has a long history at his back, which could be dated back in the mid Nineties. A series of shows and publications sanction, along the years, stability, and yet the news of their marriage reaches us as a surprise... READ MORE...

Mine 06

Once again you can expect an untraditional art experience when the digital network one/o exhibits digital art In Plato’s Cave – for this occasion placed in Thingbaek Limestone Mines near Rebild in Denmark.... READ MORE...

Premio Share 2007

This competition enriches the already successful formula of the Share Festival. In fact, without a contest, what festival would it be? What would be celebrated if there were no winner... READ MORE...

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