Game Art

Source Code

The Phoenix Institute of Contemporary Art (phICA), Ted Decker, and Modified Arts collaborate on phICA's inaugural exhibition to present Source Code, an exhibition reintroducing Jon Haddock's Isometric Screenshots to Phoenix after ten years of extensive exhibition nationwide.... READ MORE...

The Fine Art Of Glitches. Cheats And Errors

When a new generation of artists looks at Marcel Duchamp famous painting Nude Descending a Staircase, No. 2 from 1912 will they then say: Whoa, look an early example of glitch art! When Duchamp made his painting he left the traces from the person going done the stairs on the canvas. A similar visual effect could be experienced when you have a corrupt graphic card which is not erasing the traces from the moving object on the screen.... READ MORE...

Pain Is Not The Game. Virtual And Real In Videogame Art

When the German artists Volker Morawe and Tilman Reiff were young they used to play games that deal with punishment in some ways. The most popular was probably Folter-Mau-Mau Tilma Reiff explains. A simple card game where the looser would be punished according to the cards that remains in his hand. We remembered the special tension that arose from the threat of possible punishment and the excitement that came with it. The relief if you came away unpunished. It simply adds a lot of feelings to the experience.... READ MORE...

Space Invaders Art in the computer game environment

In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the influence of games on art and society. This group exhibition with Dutch and international media artists examines the increasing blurring of the boundaries between game worlds and reality.... READ MORE...

Space Invaders Art in the computer game environment

Space Invaders: Art in the Computer Game Environment is a group exhibition exploring the increasingly blurred boundaries between videogame spaces and real spaces. From the detailed, complex worlds of Grand Theft Auto to zen gaming and augmented reality, the exhibition brings together renowned new media artists and innovative games designers who are pushing the limits of the medium.... READ MORE...

Cory Arcangel: Depreciated

The Netherlands Media Art Institute proudly presents the first solo exhibition in The Netherlands by the 31-year-old 'darling of new media art', Cory Arcangel (US). The digital artist, performer, musician and programmer first became known primarily for his modifying the Nintendo game Super Mario Brothers. Arcangel altered the game in such a way that only the iconic, clear blue sky with its clouds slowly drifting by remained.... READ MORE...

The Aesthetics of Gaming

Pace Digital Gallery is pleased to present an exhibition curated by Michelle Kasprzak, The Aesthetics of Gaming. Explore Anita Fontaine + Mike Pelletier's CuteXdoom II and Joe Mckay's Avoid that present two interactive scenarios with strong aesthetic qualities that are radically different to the look, feel, and modus operandi of a typical commercial game!... READ MORE...

Gaming at the intersection of art and technology

Several University of California faculty who see and make art through the prism of play in computer gaming are represented in a new-media art exhibition at the University of California, San Diego. The show Playing the World(s) opens to the public on Friday, January 23 in the gallery@calit2, part of the UC San Diego division of the California Institute for Telecommunications and Information Technology (Calit2).... READ MORE...

Cory Arcangel: Adult Contemporary

Cory Arcangel  cresciuto. O per lo meno, cos" suggerisce il titolo della sua ultima personale alla Team Gallery di New York. In Adult Contemporary l'artista espone i suoi ultimi 'divertissments', ripercorrendo suggestioni artistiche, manipolando e reinterpretando la tecnologia che ha segnato gli ultimi decenni - da quella paradossalmente ormai obsoleta a quella ancora in uso, ma forse destinata a diventare tale nel giro di pochi anni... READ MORE...