Game Art

Aim, Fire, Poetry! Jason Nelson And The New Literature

The Australian digital artist and poet Jason Nelson also creates his own poetry videogames. He has made a trilogy with name as: Game, Game, Game And Again Game, I made this. You play this. We are Enemies and Evidence of everything exploding. The videogame poems are based on traditional platforms games in which Nelson combines text, pictures and sound from the different sources from the Internet.... READ MORE...

Source Code

The Phoenix Institute of Contemporary Art (phICA), Ted Decker, and Modified Arts collaborate on phICA's inaugural exhibition to present Source Code, an exhibition reintroducing Jon Haddock's Isometric Screenshots to Phoenix after ten years of extensive exhibition nationwide.... READ MORE...

The Fine Art Of Glitches. Cheats And Errors

When a new generation of artists looks at Marcel Duchamp famous painting Nude Descending a Staircase, No. 2 from 1912 will they then say: Whoa, look an early example of glitch art! When Duchamp made his painting he left the traces from the person going done the stairs on the canvas. A similar visual effect could be experienced when you have a corrupt graphic card which is not erasing the traces from the moving object on the screen.... READ MORE...

Ignite Amsterdam 4

15 short, smart and clever talks, joined and bound by one simple rule: twenty slides, five minutes. Central theme? Games!... READ MORE...

Pain Is Not The Game. Virtual And Real In Videogame Art

When the German artists Volker Morawe and Tilman Reiff were young they used to play games that deal with punishment in some ways. The most popular was probably Folter-Mau-Mau Tilma Reiff explains. A simple card game where the looser would be punished according to the cards that remains in his hand. We remembered the special tension that arose from the threat of possible punishment and the excitement that came with it. The relief if you came away unpunished. It simply adds a lot of feelings to the experience.... READ MORE...

Back To The Square. Shinji Murakami And Neoarcadism

When the video game industry in USA crashed in 1983 it was the beginning of the golden age for the Japanese videogames with companies as Nintendo and Sega. Top stars game designer as Shigeru Miyamoto, created during this period legendary videogames as Super Mario, Donkey Kong and The Legend of Zelda.... READ MORE...

Space Invaders Art in the computer game environment

In Space Invaders: Art in the Computer Game Environment the Netherlands Media Art Institute brings art and games culture together. In an artistic, playful yet serious manner, Space Invaders reveals the influence of games on art and society. This group exhibition with Dutch and international media artists examines the increasing blurring of the boundaries between game worlds and reality.... READ MORE...

Women In (video)game. Gender Ludic Culture

On 25-26 March at the University of Bradford in England it will take place the 7th meeting of the convention Women in Games. This meeting is hosted every year by different contexts and during its life it emerged as one of the most important in the female world of videogame research and industry... READ MORE...

Space Invaders Art in the computer game environment

Space Invaders: Art in the Computer Game Environment is a group exhibition exploring the increasingly blurred boundaries between videogame spaces and real spaces. From the detailed, complex worlds of Grand Theft Auto to zen gaming and augmented reality, the exhibition brings together renowned new media artists and innovative games designers who are pushing the limits of the medium.... READ MORE...

Tonylight Second Hand Illumination

Fabio Paris Art Gallery is proud to present Second Hand Illumination, the gallery's second solo exhibition of Antonio Cavadini / Tonylight. The exhibition brings together the two currents of the artist's work: his visual work on light and his engagement with electronic music.... READ MORE...

Cory Arcangel: Depreciated

The Netherlands Media Art Institute proudly presents the first solo exhibition in The Netherlands by the 31-year-old 'darling of new media art', Cory Arcangel (US). The digital artist, performer, musician and programmer first became known primarily for his modifying the Nintendo game Super Mario Brothers. Arcangel altered the game in such a way that only the iconic, clear blue sky with its clouds slowly drifting by remained.... READ MORE...

Alessandro De Gloria, From Child’s Play To Serious Games

Dr. Alessandro de Gloria is a professor of Electrical Engineering and member of the Elios Group at the University of Genova. This group is involved with the design and development of serious games, which use human computer interaction technology to create gaming scenarios for educational purposes.... READ MORE...

Ludic Cartography Mapping Game Spaces

The How They Got Game Project at Stanford University is currently seeking papers that explore the connections between mapping, cartographic practices, and electronic gaming for an illustrated book that will be published in 2010... READ MORE...

The Aesthetics of Gaming

Pace Digital Gallery is pleased to present an exhibition curated by Michelle Kasprzak, The Aesthetics of Gaming. Explore Anita Fontaine + Mike Pelletier's CuteXdoom II and Joe Mckay's Avoid that present two interactive scenarios with strong aesthetic qualities that are radically different to the look, feel, and modus operandi of a typical commercial game!... READ MORE...

Gaming at the intersection of art and technology

Several University of California faculty who see and make art through the prism of play in computer gaming are represented in a new-media art exhibition at the University of California, San Diego. The show Playing the World(s) opens to the public on Friday, January 23 in the gallery@calit2, part of the UC San Diego division of the California Institute for Telecommunications and Information Technology (Calit2).... READ MORE...