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Fictive Appearance: all the inflections of an image

Starting from an installation view shot, the visual dialogue between Yotaro Niwa and Yuto Takamuro unfold in an unexpected way that led to the new publication Fictive Appearance, and a new installation at einBuch.Haus in Berlin, where the publication has been launched in January 2020, during the Vorpsiel program of the Transmediale.... READ MORE...

“Hum”: the radical forms of collective and sonic agency

For her upcoming solo exhibition at Portikus, Hajra Waheed realises an indoor, site-specific iteration of "Hum" (2020), a large-scale multi-channel musical composition and sound installation that employs the ubiquitous yet overlooked medium of humming as a means to explore radical forms of collective and sonic agency.... READ MORE...

“Bloom”, new works by Trevor Paglen

Pace is pleased to return to its physical space with an exhibition of new works by American artist Trevor Paglen. "Bloom" explores Paglen’s central themes of artificial intelligence, the politics of images, facial recognition technologies, and alternative futures.... READ MORE...

Thought is my main medium. Interview with Emilio Vavarella

Emilio Vavarella is an artist of Italian origin who intersects interdisciplinary artistic practice and theoretical research, with particular reference to the hidden mechanisms that underlie the relationship between human beings and technological power. Interview by Giada Totaro.... READ MORE...

ADAF online, 16th Athens Digital Arts Festival

The 16th international festival for digital arts of Greece, Athens Digital Arts Festival (ADAF), the pioneer longest living institution dedicated to digital culture in the country (est.2005), will be implemented also ONLINE, introducing a new digital... READ MORE...

Anicka Yi in “The Flavor Genome”

For its new exhibition, the Espace Louis Vuitton München invites you to uncover an emblematic work by Korean-American artist Anicka Yi, The Flavor Genome (2016). This 3D projection is displayed in conjunction with a work by American artist Trisha Donnelly.... READ MORE...

Image Wars: The Power of Images

With the exhibition project "Image Wars: The Power of Images", the Künstlerhaus, Halle für Kunst & Medien, is presenting video art works that take up the mechanisms between the contemporary reception of images and the culture of memory.... READ MORE...

Spatial Momentum. An interview with IOCOSE

Pointing at a New Planet is a 3D animation video loop by IOCOSE collective. A web-based version of the work is available until the 23rd of July 2020 within the frame of INBTWN programme. Pointing at a New Planet by IOCOSE is available to watch until the 23rd of July on www.inbtwn.it/. It is the first work of INBTWN - In Between, a programme curated by Claudia D’Alonzo dedicated to the relationship between body and technologies, functioning as the second chapter of XL, the new format of Centrale Fies.... READ MORE...

Shirley Tse in “Stakes and Holders”

M+, at the West Kowloon Cultural District, and Hong Kong Arts Development Council (HKADC) present Shirley Tse: Stakes and Holders, an exhibition that renews and responds to Shirley Tse: Stakeholders, Hong Kong in Venice, Hong Kong’s presence at the 58th Venice Biennale. ... READ MORE...

All the winners of Prix Ars Electronica 2020

2020 marks a turning point in the 33-year history of the Prix Ars Electronica: for the first time since 1987, the international jury meetings were purely virtual; a movement of anonymous citizens received a Golden Nica for the first time in honor of its innovations and creative digital activism.... READ MORE...

Donato Sansone – I dream, so I make video

His “short trips”, his videos, bring us in a parallel reality, a third one, in the same time the realm of reality and the one of the resting consciousness. Our guide between these two worlds is Donato Sansone, the smiling host on the threshold of the door of his dreams. Interview by Marco Aruga.... READ MORE...

“Keep Yourself Clean”, the first solo exhibition by VOLNA

The exhibition "Keep yourself clean" spaces and installations were created using video game development tools (Unreal Engine) that simulate real-time scenes and lighting effects. Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely in the room and choose any observation point.... READ MORE...

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