17 – 21 JULY 2006

Waiting for Futursonic 2006, one of the most important festival of electronic music, sound art and new media applications in sound, these 5 days of workshops aim to give informations about some of the most cutting edge developments in digital sound technology and art.

WORKSHOP #1 “Game modification – games as audiovisual tools”
WHEN: 17 – 18 – 19 July
BY: Tom Betts & Alison Mealey

Through this workshop you’ll learn about game modification and how to
use game generated data as input for audio and/or visuals. We’ll look
at level design, game engines and game data, and how to use specific
game generated data (i.e. coordinates) in a Digital Signal Processing

WORKSHOP #2 “Introduction to physical computing”
WHEN: 18 – 19 July
BY: Tuomo Tammenp & Daniel Blackburn

Interested in making a custom hardware interface for your software
instrument or embedding electronics to your art project but don’t know
where to start? Two intensive days will give you an introduction to
physical computing. We will push buttons, lit LED’s, make sounds,
detect movement and interface with computer.

WORKSHOP #3 “Controlling sound with the Blender game engine”
WHEN: 19 – 20 – 21 July
BY: Enrike Hurtado & Andy Gracie

This workshop is all about the creation of simple game environments, and
using  them to generate sound. During the workshop, a whole system for
game play and audio will be developed and, most important, played
with! The game you’ll develop will be playable individually and
over the network.

WORKSHOP #4 “Go Forth! – real-time graphics and 8bit sound”
WHEN: 20 – 21 July
BY: Tom Schouten, Aymeric Mansoux & Marloes de Valk (GOTO10)

Go Forth! is a 2 day workshop in which you will build your own mini 8bit
synthesizer using a PIC chip. Because fresh tunes simply taste better
with some eye candy, we’ll also teach you how to make real-time
graphics. Go Forth! is based on 100% FLOSS (Free Libre Open Source