VIRTUAL REALITY AND MULTIMEDIA PARK - TORINO
23 MAGGIO 2006

 

Image-Based Techniques for Photoreal Computer Graphics in Cinema and Games

Virtuality Conference è lieta di presentare il primo di una serie di workshop che offrono l’opportunità a studenti e professionisti di approfondire i temi trattati durante Virtuality. I workshop, ognuno della durata di un giorno, saranno condotti da esperti di fama mondiale e includeranno una lezione ed un dibattito.

Il primo workshop avrà come ospite Paul Debevec , direttore dell’Institute for Creative Technology e vincitore nel 2004 di due premi: Siggraph e Ars Electronica- ottenuto per la sua famosa ricostruzione del Partenone.

Paul Debevec is a research assistant professor at the University of Southern California and the executive producer of graphics research at USC’s Institute for Creative Technologies. Debevec’s Ph.D. thesis (UC Berkeley, 1996) presented Facade, an image-based modeling and rendering system for creating photoreal architectural models from photographs. Using Facade he led the creation of virtual cinematography of the Berkeley campus for his 1997 film “The Campanile Movie” whose techniques were used to create virtual backgrounds in the 1999 film “The Matrix”. Debevec has also pioneered techniques for illuminating computer-generated scenes with real-world lighting captured through high dynamic range photography, demonstrating new image-based lighting techniques in his films “Rendering with Natural Light” (1998), “Fiat Lux” (1999), and “The Parthenon” (2004). He also led the design of HDR Shop, the first widely-used high dynamic range image editing program. Most recently, Debevec has led the development of a series of Light Stage devices that allow objects, actors, and performances to be synthetically illuminated with novel lighting, recently used to create photoreal digital actors for the 2004 film “Spider Man 2”. Debevec received ACM SIGGRAPH’s first Significant New Researcher Award in 2001.

ARGOMENTI:

  • Image-based modeling and rendering
  • High dynamic range imaging and image-based lighting
  • Digitizing photoreal objects and environments
  • Creating photoreal digital actors and virtual performance relighting

 

 

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