MFA in Creative Media
School of Creative Media, City University of Hong Kong
School Dean: Jeffrey Shaw

The Master of Fine Arts in Creative Media (MFACM) emphasizes the integration of art, culture and technology. As an internationally recognized terminal degree in the creative arts, the MFACM provides intensive and advanced training in digital animation, film/video production, interactive media and new media art. A cutting edge art programme with a global vision, the MFACM is a hub and a laboratory for creative exchanges and professional collaboration regionally as well as internationally.

Students came from all over the world including Canada, China, France, Germany, India, New Zealand, the Philippines, Portugal and the United States. Non-local students are encouraged to apply since we are strongly committed to artistic and cultural diversities. The program aims to produce future leaders in media/creative industries and nourish a new generation of artists who are well-versed in both the technology and aesthetics of new media production.

It is committed to train creative producers that are prepared and adaptable to the rapidly changing landscape of media production and creative environment by providing 1) solid training of cutting-edge media technology, 2) in-depth understanding of contemporary issues in media art, and 3) a trans-disciplinary and international learning environment. Creativity, innovation, adaptability and diversity form the core values and visions of the program.

The curriculum focuses on strengthening students’ creative careers by helping them to develop and sharpen their expressive voices while keeping them up-to-date with the practices in the professional creative environment.

What You Will Be Studying

The MFACM is designed as an intensive, project-based programme. The programme consists of 54 credit units, and will be offered in a full-time (two-year) mode. The curriculum includes 24 credits of required courses, and 30 credits of elective courses. Out of the 24 credits of required courses, a total of 21 credits are dedicated to project-based studio classes. The other required course within the curriculum is “SM5303 Digital Audiovisual Culture”, a Year 1 Semester A course intended to provide students with a contextual foundation in aesthetic, cultural, and theoretical principles relevant to the programme.

The elective courses will be organized into three different areas, namely: Studio, Theory/Critical Intervention and Benchmark. Students are required to take a minimum number of credit units within each area. Within the Studio component, courses are grouped into three areas of interest (Animation, Audiovisual Media, Interactive Media). These areas of interest are not meant to be rigid disciplinary requirements but rather suggestive guidance for the students in planning their study and career.

Areas of Study:

– Digital Audiovisual Culture
– Sound Art
– Animation
– 2D and 3D Animation
– New Media Art
– Computational Art
– Generative Art
– Interactive Media
– Physical and Embedded Computing
– Virtual Reality
– Augmented Reality
– Immersive Media
– Digital Cultural Heritage
– Film / Video Making
– Film Making, Writing and Editing
– Video Art
– Expanded Cinema
– Computer Graphics
– Digital Imaging and Photography
– Game & Play Studies
– Critical Game Studies
– Game Design