06-09 SEPTEMBER 2006

During the last four decades, designers have utilized information and communication technologies for creating environmental representations in order 

to communicate spatial concepts or designs and for enhancing spaces, as contexts for mediated communication. This hypothesis implies two diverse but partially intersecting thematic axes along which spatial design and communication relate:

Time-based media, information systems and tele-communication networks have been used for creating and transmitting environmental representations – interactive or not, static or dynamic, locally or remotely experienced.

Representations range from small objects , to buildings and up to landscape models and support various phases of the design process: recording and analyzing existing environments, creating visualizations of the design process and/or the designed space and finally communicating completed designs.

Information and communication technologies have been used for enhancing physical environments in order to create spatial contexts for mediated communication. The contemporary urban environment usually incorporates various kinds of representations of reality, communicated to citizens via various
media and appropriate display systems. New types of mobile communication technologies, multi-user virtual environments, geographical positioning systems, graphical interfaces on mobile devices, as well as the convergence of these systems, lead to new forms of mediated communication, which may significantly restructure the way we socialize, alter the experience of urban space and the relationship of the physical world with the technologically mediated environment.

These thematic axes indicate the main topics of this conference:

Communicating spatial representations

Communicating within mediated spaces (environments enhanced by information and communication technologies)

Additional topics include but are not limited to:

Collaborative design,
Research, Education and Practice 
Digital methods of construction
Precedence and Prototypes 
Generative design
Prediction and Evaluation
Information Visualization
Shape Studies
Pervasive and Ubiquitous Computing
Virtual Architecture
User Participation in Design
Web-Based Design