Articles

Fulldomes and Vjs. Interview with Pedro Zaz

In the last decade, immersive environments presented in domes have been more often than ever places for experimental audiovisual works by sound and visual artists continuing to explore the possibilities of the projected surfaces and resonances of sound. Pedro Zaz has been working both solo and in different AV groups, and with his main project United VJs, ratifyed the return to the domes as spaces for art making.... READ MORE...

Human-data interaction in the age of Industry 4.0 – part 1

In exploring the influence that the 4.0 Industry technologies have in redefining the relationship between man and machine, a key issue to be analysed is constituted by the relationship between the individual and data. The main tool that is used to reason around the data is visualization. Through his visual research, Kim Albrecht transforms data and numbers into images to understand the world, using visual and graphical elements to create knowledge.... READ MORE...

Sensing the invisible. Interview with Afroditi Psarra.

Through her fascinating and dystopic garments Afroditi Psarra has been contributing to push further body augmentation research blending folk tradition, pop culture, hand-made electronic and coding to create art, and conveying also social, biological, and environmental issues. Latest developments of her work include Cosmic Bitcasting, a tunic that enables the human body to perceive cosmic radiation and to upload all the outputs on a computer.... READ MORE...

Exploring the identities of Digital Processes in an Architectonic Context – part 2

What do algorithms and digital objects have to do with architecture? At what grounds is the digital affecting our surrounding and our approach to designing it? By examining the crucial concepts in their anthropomorphic form, Selena Savić will shed light on the agency of computational, logical and technical algorithms when it comes to reconfiguring our relationship with built space.... READ MORE...

Exploring the identities of Digital Processes in an Architectonic Context – part 1

What do algorithms and digital objects have to do with architecture? At what grounds is the digital affecting our surrounding and our approach to designing it? By examining the crucial concepts in their anthropomorphic form, Selena Savić will try to shed light on the action of computational, logical and technical algorithms when it comes to reconfiguring our relationship with built space.... READ MORE...

Reshaping the experience of Art: digitization and 3D archives

Following the destruction of world heritage sites and artworks in Mosul, in February 2015, a global movement sparked to digitize and preserve important works and monuments. This process is transforming our experience of Art, as every scanned object is now accessible regardless of location or ownership, revealing the 3D archive as a fascinating double-edged sword.... READ MORE...

“Dökk”, or the multimedia cosmic dance. The new project by fuse*

Modern physics has shown us that movement and rhythm are essential properties of matter; that all matter, both on Earth and in outer space, is involved in a continuous cosmic dance. These - and many other – suggestions gave rise to Dökk, the new live-media performance of fuse*, the new live-media performance of fuse*: an immersive multimedia narrative - in premiere on February 3rd at Teatro Testoni in Bologna.... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

(Italiano) hyle. Dialoghi transdisciplinari sul design

(Italiano) Al Riot Studio di Napoli una mostra curata da Francesco Dell'Aglio, Enza Migliore e Chiara Scarpitti presenta una dimensione inconsueta del design italiano, in cui arte, design, poesia e artigianato dialogano tra loro intrecciandosi in una serie di progetti e visioni che propongono ciascuno un diverso modo di sentire la città.... READ MORE...

Instrumentarium. Interview with Jean-François Laporte

The composer Jean-François Laporte assembles simple objects to transform them into real musical instruments, sometimes controlled by electronic devices. With their strong installation presence these artifacts are linked not only to the musical world but also to the performing arts and theatre, in a perfect balance on the line that connects the concepts of object, artifact and instrument.... READ MORE...

When smart homes become smart prisons

The continued development of the Internet of Things (IoT) with little to no standards nor regulation, in the US and Europe, opens the door not only to concerns regarding corporate data exploitation and state surveillance but also to surveillance, coercion, and control within intimate relationships.... READ MORE...

The world is a pattern. Interview with Nicolas Sassoon

GIFs have been accepted and adopted by new users who rely on animated pictures thanks to their planned pervasiveness in their digital communication habits. The practice of Nicolas Sassoon, a French artist who makes art with GIFs since 2011, suggests creative strategies to exploit the features of this format in order to make works that couldn't be made with any other medium.... READ MORE...

The Dreamy Reality. Interview with Dominic Wilcox

Dominic Wilcox is the epitome of the unclassifiable persona; he is an artist, an inventor, a designer, a speaker, and a man who reinvents the normal into something that not necessarily has an actual purpose. His works span from the most odd machines to more practical devices.... READ MORE...

Score as a thinking tool. Interview with Samson Young

The work of Samson Young takes the form of different media, connecting music to visuality through video and drawing. Following a particular interest in composition, this interview permits an insight into scores as structuring and organizing tools of experience attempting to understand the contemporary social constrains and possibilities.... READ MORE...
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