Giulia Simi

Koan01+ootchio: Landscapes From A Past Future

After three editions dedicated to great masters such as Cunningham, Glass and Bertolucci, the fourth edition of FUTURO PRESENTE festival opens up to the broader theme of the links between arts and new technologies: the legacy of the great experimenters, the dreams and utopias of the greatest twentieth-century protagonists revised and developed by artists who employ the latest technologies as lenses through which to observe and shape the world.... READ MORE...

Game Game Game And Again Game…

13 odd levels will set you free from cultural systems chains almost definable as dogmatic. The main objective of this play is, in the author's mind, 'to move around and think'. Game game game and again game is the latest Jason Nelson 's work. With an ironical and amused perspective the author looks back at the amateur aesthetics and the mistake theory and creates this work which he defines 'retro-game' . Here you find poems and family videos mixed together and found out by the main character during his weird adventure. And here are the character, a strange rolling ful ball, and its goal: the liberation from its own stereotypes.... READ MORE...

Challenge Of Networked Books: Gamer Theory

Since ages we have been used to take part to always new web writing forms, i.e. weblogs different in style and genre mushroom everywhere, and they are so many that they inspired -already 2 years ago- the name of an essay called BlogGeneration. In their amount there are included several kinds: from the private blogs, having none art pretence, to the literary ones, from those dealing with political issues to those constituting real art projects.... READ MORE...

Miranda July, Quando Il Marketing Diventa Arte

Avete mai pensato che in una maschera africana potessero nascondersi le linee essenziali del logo di McDonald? O che nel volto del primo ministro francese De Villepin potessimo scovare il marchio di Gaz de France? Queste sono solo alcune delle Logo Allucinazioni che Christophe Bruno, net.artista francese noto per la sua carica ironica e sarcastica, sta postando sul suo weblog Logo.Hallucination, progetto attivo giˆ dall'autunno scorso ed esposto per la prima volta agli Incontri Internazionali Parigi Berlino del 2006. Forse a Cayce Pollard, protagonista del noto romanzo di William Gibson 'Pattern Recognition' e affetta da una strana allergia ai loghi, sarebbe venuto uno shock anafilattico di fronte ad una di queste immagini, che l'avrebbe fatta insospettire sulla presenza nascosta di qualche marchio aziendale.... READ MORE...

Diwo: Co-creation, Co-curation

Since last 1st February you have read a post on the netbehavoiur.org mailing list ( http://www.netbehaviour.org/pipermail/netbehaviour/20070201/004227.htm ), an open call to collaborate to the artistic and editing project DIWO (Do It With Others). What you have to do is sending any texts, audios or videos you have. They will be shown in an exposition in the HTTP 's London Net Art Gallery .... READ MORE...

Interactive Pictures By Nicolas Clauss

I didn't know Nicolas Clauss until a few months ago, when I occasionally read the communicate of the Bananram Festival that announced the purchase of one of his work Scalpe for 15.000 euros. Maria Rita Silvestri , director and curator of the festival, defines the work as 'characterized by a strong European identity' and states that 'he contaminates with poetry the digital instrument'. My curiosity was already going sky-high and in less than one sec I was on his site. I there discover a complex work, educated but involving at the same time, where analogical dialogues with digital openly, creating evocative, poetic, challenging images.... READ MORE...

Playing Music: A Game Of Sound Perception

I attended Playing Music a few months ago, in a small theatre near Livorno . I arrived late, missing the introduction. What I saw was two guys, each standing in front of a console with 6 numbered infra-red sensors, which, alternatively, through a movement of the hand towards them, activated short and suggestive sound-events, each of which corresponded to a specific number of a 6x6 numeric matrix... READ MORE...