Articles

“Dökk”, or the multimedia cosmic dance. The new project by fuse*

Modern physics has shown us that movement and rhythm are essential properties of matter; that all matter, both on Earth and in outer space, is involved in a continuous cosmic dance. These - and many other – suggestions gave rise to Dökk, the new live-media performance of fuse*, the new live-media performance of fuse*: an immersive multimedia narrative - in premiere on February 3rd at Teatro Testoni in Bologna.... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

hyle. Dialoghi transdisciplinari sul design

Al Riot Studio di Napoli una mostra curata da Francesco Dell'Aglio, Enza Migliore e Chiara Scarpitti presenta una dimensione inconsueta del design italiano, in cui arte, design, poesia e artigianato dialogano tra loro intrecciandosi in una serie di progetti e visioni che propongono ciascuno un diverso modo di sentire la città.... READ MORE...

Instrumentarium. Interview with Jean-François Laporte

The composer Jean-François Laporte assembles simple objects to transform them into real musical instruments, sometimes controlled by electronic devices. With their strong installation presence these artifacts are linked not only to the musical world but also to the performing arts and theatre, in a perfect balance on the line that connects the concepts of object, artifact and instrument.... READ MORE...

When smart homes become smart prisons

The continued development of the Internet of Things (IoT) with little to no standards nor regulation, in the US and Europe, opens the door not only to concerns regarding corporate data exploitation and state surveillance but also to surveillance, coercion, and control within intimate relationships.... READ MORE...

The world is a pattern. Interview with Nicolas Sassoon

GIFs have been accepted and adopted by new users who rely on animated pictures thanks to their planned pervasiveness in their digital communication habits. The practice of Nicolas Sassoon, a French artist who makes art with GIFs since 2011, suggests creative strategies to exploit the features of this format in order to make works that couldn't be made with any other medium.... READ MORE...

The Dreamy Reality. Interview with Dominic Wilcox

Dominic Wilcox is the epitome of the unclassifiable persona; he is an artist, an inventor, a designer, a speaker, and a man who reinvents the normal into something that not necessarily has an actual purpose. His works span from the most odd machines to more practical devices.... READ MORE...

Score as a thinking tool. Interview with Samson Young

The work of Samson Young takes the form of different media, connecting music to visuality through video and drawing. Following a particular interest in composition, this interview permits an insight into scores as structuring and organizing tools of experience attempting to understand the contemporary social constrains and possibilities.... READ MORE...

Media Art and Art Market: an interview with Gerfried Stocker

As director of Ars Electronica Gerfried Stocker has a fundamental role in the promotion and creation of recognition of Media Art. The sociological aspect that determines this cultural field is recognised in this interview, which express hope about a fruitful dialogue between Media Art and contemporary art... READ MORE...

The material concretization of scientific principles

Some designers and artists have the purpose of translating scientific principles connected to the relationship between artificial and biological through 3D objects, that can be used as material “concretizations” which crystallize phenomena and knowledges. An example is represented by the customized jewels resulted from parametric generation started from the DNA.... READ MORE...

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