Marco Mancuso was called by Boris Debackere at Transmedia department of Sink Lukas Akadamie in Bruxxelles to lead a 3 days intensive course which gives the partecipants a critical and historical overview of the most challenging artistic and productive realities in the field of digital art & design, connecting them to the development of digital technologies, softwares, hardwares, trends, aesthetics and styles in the last years.
Monitoring the most successfull, experimental and cross disciplinary experiences of the most important and known artists, festivals, platforms, media centers, galleries and events worldwide, Marco Mancuso has been presenting the idea of an intensive course that give the partecipants a critical and historical overview of the most interesting artistic e productive realities in the field of digital art & design, connecting them to the development of digital technologies, softwares, hardwares, trends, aesthetics and styles in the last years.
Transmedia is a two-year, full-time course in arts, media and design and leads to a master’s degree in Transmedia. The program focuses on research and its integrated mix of art practice and critical thought.
The course is based on a dynamic system of lectures, critical discourses and viewing of footage material aiming at giving the students a wide overview over the contemporary production of art and design with the use of digital technologies and their impact on contemporary media society and open culture
The course has a deep historical-critical approach: in fact, it offers a series of means enabling students to better understand contemporary pieces of art through a disciplinary-critical path which, thanks to the analysis and the study of a pretty wide range of works during the different lessons, divided into practices and disciplines; leads from works of the avant-guarde and experiments of last centuries to the current media experimentation.
With the general term “New media art”, the course is referring to a very large art scene that has a common central point in using new digital technologies. The subsets of “New media art” that have sprung up in recent years, may be all considered as individual and paradigmatic entities at least in relationship to specific technologies but, at the same time, they can only together describe a whole movement that has developed in a spontaneous and irregular way, even strongly connected to underground art movements, hacking & coding visions, design challenges, technological and scientic developments, avant-guard traditions and pioneering experiences.
“New media art” is a genre that encompasses artworks created with new media technologies, including audiovisual, computer graphics, computer animation, virtual art, internet art, interactive art technologies, software art & game art, computer robotics, nano & biotechnologies, open source, telepresence, surveillance, corporate parody, hacktivism. It “New Media Art” does not appear as a set of homogeneous practices, but as a complex field converging around three main elements:
– the art system
– the scientific and industrial research
– the software/hardware and free/open cultures
– the political-cultural media activism
Internet: from net art to networking platforms in art, design and society (4 hours)
Audiovideo: the sound-image affair and the contemporary expressive forms (4 hours)
DIY: the open culture, artistic hacking and the hardware revolution (4 hours)
The Code: software art, generative graphics e game cultures (4 hours)
Interaction: the dialogue among machine, body and the new ipermedia spaces (4 hours)
Science: liminal territories among experimentation, collaboration, design and applied sciences