Established in 2005 Digicult is one of the main international platforms investigating the impact of digital technologies and applied sciences on art, design and contemporary culture.

DIGIMAG JOURNAL 77

THE NEW INTERNATIONAL CALL

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

(Italiano) hyle. Dialoghi transdisciplinari sul design

(Italiano) Al Riot Studio di Napoli una mostra curata da Francesco Dell'Aglio, Enza Migliore e Chiara Scarpitti presenta una dimensione inconsueta del design italiano, in cui arte, design, poesia e artigianato dialogano tra loro intrecciandosi in una serie di progetti e visioni che propongono ciascuno un diverso modo di sentire la città.... READ MORE...

Instrumentarium. Interview with Jean-François Laporte

The composer Jean-François Laporte assembles simple objects to transform them into real musical instruments, sometimes controlled by electronic devices. With their strong installation presence these artifacts are linked not only to the musical world but also to the performing arts and theatre, in a perfect balance on the line that connects the concepts of object, artifact and instrument.... READ MORE...

When smart homes become smart prisons

The continued development of the Internet of Things (IoT) with little to no standards nor regulation, in the US and Europe, opens the door not only to concerns regarding corporate data exploitation and state surveillance but also to surveillance, coercion, and control within intimate relationships.... READ MORE...

The Handbook of Visual Culture

The Handbook of Visual Culture is now available in paperback format, edited by Bloomsbury Publishing. It includes several contributions by scholars and professionals challenging the vitality and complexity of visual culture research with a cross-disciplinary approach and a special interest in cyber and digital culture.... READ MORE...

The Digicult Agency produces and curates art exhibitions, events, workshops, educational activities, catalogues, books, lectures and round tables, giving even consultancy about cultural marketing & communication strategies, and digital publishing tools.

Digimag Journal is an interdisciplinary publication seeking high-standard articles and reviews that focus on the impact of the last technological and scientific developments on art, design and contemporary society. It is based on quarterly open call for papers and published by Digicult Editions.

Latest Post

Claudia Hart: The Flower Matrix

The Flower Matrix from Claudia Hart represents a new kind of liminal space, a mixed-reality architecture embellished by decorative elements embracing an aesthetic of the fake in which technology has replaced nature. The work is presented at Wallplay’s VR “speakeasy” in the basement of Gallery 151 as part of the TRANSFER VR Commission.... READ MORE...

European Media Artists in Residence Exchange 2018

The new European Media Art Platform offers residencies for Media Artists in the fields of digital media including Internet and computer-based artists, filmmakers, and those working in media based performance, sound or video as well as robotics or bio-art.... READ MORE...

Accademia Carrara di Bergamo: talk with Irene Fenara

The first talk within the Academic Year 2017-2018 of the Publishing for the Arts class, will be thursday 7 December 2017 with the artist Irene Fenara and with Cristina Rota, project manager at The Blank to introduce the book "Who Needs Eyes When You Have Sapphire Crystal Lenses?"... READ MORE...

Eloquent Pixels. Interview with Games for the Many

Games for the Many is a British nine Labour-supporting game designers, developers, activists, musicians team designing video game to support Labour Party political agenda. During 2017 UK General Elections they produced CorbynRun, a game to make young people get close to politics that has been a huge hit.... READ MORE...

SITUATIONS / Post Fail

The Link Art Center is proud to announce the exhibition SITUATIONS/Post Fail. Guest curated by Matteo Cremonesi, in cooperation with Fotomuseum Winterthur, the ... READ MORE...

Life Time. Biological Clocks of the Universe

Our own perspective on existence-in-time is determined by self-awareness, by memories and plans for the future— but to what extent does it constitute an objective measure? This is what MU is investigating with the exhibition Life Time, that presents the winners of the Bio Art & Design Award 2017 alongside related works of nine more bio artists and designers.... READ MORE...

Muta Metu #3: Frankenstein OVO live

Thursday 7 December at Cinema Beltrade in Milano, Marco Mancuso will curate the third chapter of the Muta Metu series - Silent films with sound environments and retellings between noise and electronic experiments: Frankenstein by James Whale, 1931, with live sound by OVO... READ MORE...

Curating the HyperPavilion. Interview with Philippe Riss-Schmidt

Part of the 57th Venice Biennale, HyperPavilion presented a variety of site-specific projects, in which artists questioned both the consequences after the arrival of the digital, and the ongoing merging process between physical and virtual worlds. After the closing Donata Marletta reached the curator Philippe Riss-Schmidt to talk about this experience.... READ MORE...

The Handbook of Visual Culture

The Handbook of Visual Culture is now available in paperback format, edited by Bloomsbury Publishing. It includes several contributions by scholars and professionals challenging the vitality and complexity of visual culture research with a cross-disciplinary approach and a special interest in cyber and digital culture.... READ MORE...

Tatiana Bilbao featured in new Time-Space-Existence video

Produced by PLANE—SITE and funded by the ECC, the new short video from the Time-Space-Existence series features Tatiana Bilbao, the acclaimed Mexican architect whose work is as varied as it is influential: from botanical gardens filled with art to neo-Brutalist social housing making spaces and places by people for people.... READ MORE...

(Italiano) hyle. Dialoghi transdisciplinari sul design

(Italiano) Al Riot Studio di Napoli una mostra curata da Francesco Dell'Aglio, Enza Migliore e Chiara Scarpitti presenta una dimensione inconsueta del design italiano, in cui arte, design, poesia e artigianato dialogano tra loro intrecciandosi in una serie di progetti e visioni che propongono ciascuno un diverso modo di sentire la città.... READ MORE...

salt 13: Katie Paterson

Katie Paterson's works involve close collaboration with biochemists, engineers and astrophysicists, and explore space and time, often using technology to combine ordinary with cosmic. Some of these are on display at salt 13, the UMFA exhibition series dedicated to contemporary art.... READ MORE...

Remedial Works

Currently on view at Perth Insititute of Contemporary Art a group exhibition presenting six Australian and international artists whose works explore the specific materials of contemporary global societies, and how they can affect human bodies and the environment, by asking what role can art making perform towards remediation and healing.... READ MORE...

Florian Hecker. Hallucination, Perspective, Synthesis

German artist Florian Hecker works with synthetic sounds, performances, and installations dealing with issues surrounding compositional developments in post-war modernity and late-19th-century psychophysics. For his new show, he has transformed Kunsthalle Wien's exhibition space into a stage for sound events that exceed linguistic description and categorization.... READ MORE...
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